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Pioneer
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This is the complete list of members for Graphics::TextureBuilder, including all inherited members.
| Array(const std::vector< std::string > &filenames, const size_t layers) | Graphics::TextureBuilder | inlinestatic |
| Billboard(const std::string &filename) | Graphics::TextureBuilder | inlinestatic |
| Cube(const std::string &filename) | Graphics::TextureBuilder | inlinestatic |
| Decal(const std::string &filename) | Graphics::TextureBuilder | inlinestatic |
| GetDescriptor() | Graphics::TextureBuilder | inline |
| GetOrCreateTexture(Renderer *r, const std::string &type) | Graphics::TextureBuilder | inline |
| GetTransparentTexture(Renderer *) | Graphics::TextureBuilder | static |
| GetWhiteTexture(Renderer *) | Graphics::TextureBuilder | static |
| Init() | Graphics::TextureBuilder | static |
| LookUpTable(const std::string &filename) | Graphics::TextureBuilder | inlinestatic |
| Model(const std::string &filename) | Graphics::TextureBuilder | inlinestatic |
| Normal(const std::string &filename) | Graphics::TextureBuilder | inlinestatic |
| Raw(const std::string &filename) | Graphics::TextureBuilder | inlinestatic |
| TextureBuilder(const SDLSurfacePtr &surface, TextureSampleMode sampleMode=LINEAR_CLAMP, bool generateMipmaps=false, bool potExtend=false, bool forceRGBA=true, bool compressTextures=true, bool anisoFiltering=true) | Graphics::TextureBuilder | |
| TextureBuilder(const std::string &filename, TextureSampleMode sampleMode=LINEAR_CLAMP, bool generateMipmaps=false, bool potExtend=false, bool forceRGBA=true, bool compressTextures=true, bool anisoFiltering=true, TextureType textureType=TEXTURE_2D, const size_t layers=1) | Graphics::TextureBuilder | |
| TextureBuilder(const std::vector< std::string > &filenames, TextureSampleMode sampleMode=LINEAR_CLAMP, bool generateMipmaps=false, bool potExtend=false, bool forceRGBA=true, bool compressTextures=true, bool anisoFiltering=true, TextureType textureType=TEXTURE_2D, const size_t layers=1) | Graphics::TextureBuilder | |
| UI(const std::string &filename) | Graphics::TextureBuilder | inlinestatic |
| ~TextureBuilder() | Graphics::TextureBuilder |