#include <Texture.h>
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| | TextureDescriptor () |
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| | TextureDescriptor (TextureFormat _format, const vector3f &_dataSize, TextureSampleMode _sampleMode, bool _generateMipmaps, bool _allowCompression, bool _useAnisotropicFiltering, unsigned int _numberOfMipMaps, TextureType _textureType) |
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| | TextureDescriptor (TextureFormat _format, const vector3f &_dataSize, const vector2f &_texSize, TextureSampleMode _sampleMode, bool _generateMipmaps, bool _allowCompression, bool _useAnisotropicFiltering, unsigned int _numberOfMipMaps, TextureType _textureType) |
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| vector2f | GetOriginalSize () const |
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◆ TextureDescriptor() [1/3]
| Graphics::TextureDescriptor::TextureDescriptor |
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inline |
◆ TextureDescriptor() [2/3]
| Graphics::TextureDescriptor::TextureDescriptor |
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TextureFormat |
_format, |
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const vector3f & |
_dataSize, |
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TextureSampleMode |
_sampleMode, |
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bool |
_generateMipmaps, |
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bool |
_allowCompression, |
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bool |
_useAnisotropicFiltering, |
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unsigned int |
_numberOfMipMaps, |
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TextureType |
_textureType |
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) |
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inline |
◆ TextureDescriptor() [3/3]
| Graphics::TextureDescriptor::TextureDescriptor |
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TextureFormat |
_format, |
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const vector3f & |
_dataSize, |
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const vector2f & |
_texSize, |
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TextureSampleMode |
_sampleMode, |
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bool |
_generateMipmaps, |
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bool |
_allowCompression, |
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bool |
_useAnisotropicFiltering, |
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unsigned int |
_numberOfMipMaps, |
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TextureType |
_textureType |
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) |
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inline |
◆ GetOriginalSize()
| vector2f Graphics::TextureDescriptor::GetOriginalSize |
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const |
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inline |
◆ allowCompression
| bool Graphics::TextureDescriptor::allowCompression |
◆ dataSize
| vector3f Graphics::TextureDescriptor::dataSize |
◆ format
◆ generateMipmaps
| bool Graphics::TextureDescriptor::generateMipmaps |
◆ numberOfMipMaps
| unsigned int Graphics::TextureDescriptor::numberOfMipMaps |
◆ sampleMode
◆ texSize
| vector2f Graphics::TextureDescriptor::texSize |
◆ type
◆ useAnisotropicFiltering
| bool Graphics::TextureDescriptor::useAnisotropicFiltering |
The documentation for this class was generated from the following file: