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Public Member Functions | Public Attributes | List of all members
Graphics::VertexArray Class Reference

#include <VertexArray.h>

Public Member Functions

 VertexArray (AttributeSet attribs, int size=0)
 
 ~VertexArray ()
 
__inline bool HasAttrib (const VertexAttrib v) const
 
__inline Uint32 GetNumVerts () const
 
__inline AttributeSet GetAttributeSet () const
 
__inline bool IsEmpty () const
 
void Clear (uint32_t reserveSize=0)
 
void Add (const vector3f &v)
 
void Add (const vector3f &v, const Color &c)
 
void Add (const vector3f &v, const Color &c, const vector3f &n)
 
void Add (const vector3f &v, const Color &c, const vector2f &uv)
 
void Add (const vector3f &v, const vector2f &uv)
 
void Add (const vector3f &v, const vector3f &n)
 
void Add (const vector3f &v, const vector3f &n, const vector2f &uv)
 
void Add (const vector3f &v, const vector3f &n, const vector2f &uv, const vector3f &tang)
 
void Set (const Uint32 idx, const vector3f &v)
 
void Set (const Uint32 idx, const vector3f &v, const Color &c)
 
void Set (const Uint32 idx, const vector3f &v, const Color &c, const vector3f &normal)
 
void Set (const Uint32 idx, const vector3f &v, const Color &c, const vector2f &uv)
 
void Set (const Uint32 idx, const vector3f &v, const vector2f &uv)
 
void Set (const Uint32 idx, const vector3f &v, const vector3f &n)
 
void Set (const Uint32 idx, const vector3f &v, const vector3f &normal, const vector2f &uv)
 
void Set (const Uint32 idx, const vector3f &v, const vector3f &n, const vector2f &uv, const vector3f &tang)
 

Public Attributes

std::vector< vector3fposition
 
std::vector< vector3fnormal
 
std::vector< Colordiffuse
 
std::vector< vector2fuv0
 
std::vector< vector3ftangent
 

Constructor & Destructor Documentation

◆ VertexArray()

Graphics::VertexArray::VertexArray ( AttributeSet  attribs,
int  size = 0 
)

◆ ~VertexArray()

Graphics::VertexArray::~VertexArray ( )

Member Function Documentation

◆ Add() [1/8]

void Graphics::VertexArray::Add ( const vector3f v)

◆ Add() [2/8]

void Graphics::VertexArray::Add ( const vector3f v,
const Color c 
)

◆ Add() [3/8]

void Graphics::VertexArray::Add ( const vector3f v,
const Color c,
const vector2f uv 
)

◆ Add() [4/8]

void Graphics::VertexArray::Add ( const vector3f v,
const Color c,
const vector3f n 
)

◆ Add() [5/8]

void Graphics::VertexArray::Add ( const vector3f v,
const vector2f uv 
)

◆ Add() [6/8]

void Graphics::VertexArray::Add ( const vector3f v,
const vector3f n 
)

◆ Add() [7/8]

void Graphics::VertexArray::Add ( const vector3f v,
const vector3f n,
const vector2f uv 
)

◆ Add() [8/8]

void Graphics::VertexArray::Add ( const vector3f v,
const vector3f n,
const vector2f uv,
const vector3f tang 
)

◆ Clear()

void Graphics::VertexArray::Clear ( uint32_t  reserveSize = 0)

◆ GetAttributeSet()

__inline AttributeSet Graphics::VertexArray::GetAttributeSet ( ) const
inline

◆ GetNumVerts()

__inline Uint32 Graphics::VertexArray::GetNumVerts ( ) const
inline

◆ HasAttrib()

__inline bool Graphics::VertexArray::HasAttrib ( const VertexAttrib  v) const
inline

◆ IsEmpty()

__inline bool Graphics::VertexArray::IsEmpty ( ) const
inline

◆ Set() [1/8]

void Graphics::VertexArray::Set ( const Uint32  idx,
const vector3f v 
)

◆ Set() [2/8]

void Graphics::VertexArray::Set ( const Uint32  idx,
const vector3f v,
const Color c 
)

◆ Set() [3/8]

void Graphics::VertexArray::Set ( const Uint32  idx,
const vector3f v,
const Color c,
const vector2f uv 
)

◆ Set() [4/8]

void Graphics::VertexArray::Set ( const Uint32  idx,
const vector3f v,
const Color c,
const vector3f normal 
)

◆ Set() [5/8]

void Graphics::VertexArray::Set ( const Uint32  idx,
const vector3f v,
const vector2f uv 
)

◆ Set() [6/8]

void Graphics::VertexArray::Set ( const Uint32  idx,
const vector3f v,
const vector3f n 
)

◆ Set() [7/8]

void Graphics::VertexArray::Set ( const Uint32  idx,
const vector3f v,
const vector3f n,
const vector2f uv,
const vector3f tang 
)

◆ Set() [8/8]

void Graphics::VertexArray::Set ( const Uint32  idx,
const vector3f v,
const vector3f normal,
const vector2f uv 
)

Member Data Documentation

◆ diffuse

std::vector<Color> Graphics::VertexArray::diffuse

◆ normal

std::vector<vector3f> Graphics::VertexArray::normal

◆ position

std::vector<vector3f> Graphics::VertexArray::position

◆ tangent

std::vector<vector3f> Graphics::VertexArray::tangent

◆ uv0

std::vector<vector2f> Graphics::VertexArray::uv0

The documentation for this class was generated from the following files: