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Input::Manager Member List

This is the complete list of members for Input::Manager, including all inherited members.

AddActionBinding(std::string id, BindingGroup *group, InputBindings::Action &&binding)Input::Manager
AddAxisBinding(std::string id, BindingGroup *group, InputBindings::Axis &&binding)Input::Manager
AddInputFrame(InputFrame *frame)Input::Manager
ClearMouse()Input::Manager
DispatchEvents()Input::Manager
EnableBindings(bool enabled)Input::Managerinline
EnableConfigSaving(bool enable)Input::Managerinline
GetActionBinding(std::string id)Input::Manager
GetAxisBinding(std::string id)Input::Manager
GetBindingPage(std::string id)Input::Managerinline
GetBindingPages()Input::Managerinline
GetInputFrames()Input::Managerinline
GetMouseMotion(int motion[2])Input::Managerinline
GetMousePosition(int position[2])Input::Manager
GetMouseWheel()Input::Managerinline
HandleSDLEvent(SDL_Event &ev)Input::Manager
HasInputFrame(InputFrame *frame)Input::Managerinline
InitGame()Input::Manager
IsCapturingMouse() constInput::Managerinline
IsJoystickEnabled()Input::Managerinline
IsKeyDown(SDL_Keycode k)Input::Managerinline
IsKeyPressed(SDL_Keycode k)Input::Managerinline
IsKeyReleased(SDL_Keycode k)Input::Managerinline
IsMouseButtonPressed(int button)Input::Managerinline
IsMouseButtonReleased(int button)Input::Managerinline
IsMouseYInvert()Input::Managerinline
JoystickAxisState(int joystick, int axis)Input::Manager
JoystickButtonState(int joystick, int button)Input::Manager
JoystickHatState(int joystick, int hat)Input::Manager
KeyModState()Input::Managerinline
KeyState(SDL_Keycode k)Input::Managerinline
Manager(IniConfig *config, SDL_Window *window)Input::Manager
MarkBindingsDirty()Input::Managerinline
MouseButtonState(int button)Input::Managerinline
NewFrame()Input::Manager
onKeyPressInput::Manager
onKeyReleaseInput::Manager
onMouseButtonDownInput::Manager
onMouseButtonUpInput::Manager
onMouseWheelInput::Manager
RemoveInputFrame(InputFrame *frame)Input::Manager
SetCapturingMouse(bool enabled)Input::Manager
SetJoystickEnabled(bool state)Input::Manager
SetMouseButtonState(int button, bool state)Input::Managerinline
SetMouseYInvert(bool state)Input::Manager