#include <LuaConsole.h>
◆ LuaConsole()
| LuaConsole::LuaConsole |
( |
| ) |
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◆ AddOutput()
| void LuaConsole::AddOutput |
( |
const std::string & |
line | ) |
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◆ Draw()
| void LuaConsole::Draw |
( |
| ) |
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◆ HandleCallback()
| void LuaConsole::HandleCallback |
( |
ImGuiInputTextCallbackData * |
data | ) |
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◆ IsActive()
| bool LuaConsole::IsActive |
( |
| ) |
const |
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inline |
◆ Register()
| void LuaConsole::Register |
( |
| ) |
|
|
static |
◆ SetupBindings()
| void LuaConsole::SetupBindings |
( |
| ) |
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◆ Toggle()
| void LuaConsole::Toggle |
( |
| ) |
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The documentation for this class was generated from the following files: