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Pioneer
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This is the complete list of members for Missile, including all inherited members.
| AddComponent() | Body | inline |
| AddForce(const vector3d &) | DynamicBody | |
| AddRelForce(const vector3d &) | DynamicBody | |
| AddRelTorque(const vector3d &) | DynamicBody | |
| AddTorque(const vector3d &) | DynamicBody | |
| AIError enum name | DynamicBody | |
| AIERROR_GRAV_TOO_HIGH enum value | DynamicBody | |
| AIERROR_NONE enum value | DynamicBody | |
| AIERROR_ORBIT_IMPOSSIBLE enum value | DynamicBody | |
| AIERROR_PRESS_TOO_HIGH enum value | DynamicBody | |
| AIERROR_REFUSED_PERM enum value | DynamicBody | |
| AIKamikaze(Body *target) | Missile | |
| AIMessage(AIError msg=AIERROR_NONE) | DynamicBody | inline |
| Arm() | Missile | |
| Body() | Body | |
| Body(const Json &jsonObj, Space *space) | Body | |
| CalcAtmosphericDrag(double velSqr, double area, double coeff) const | DynamicBody | |
| CalcAtmosphericForce() const | DynamicBody | protectedvirtual |
| CalcExternalForce() | DynamicBody | |
| ComputeOrbit() const | DynamicBody | |
| DEFAULT_DRAG_COEFF | DynamicBody | protectedstatic |
| DeleteEmitter() | DeleteEmitter | inline |
| Disarm() | Missile | |
| DynamicBody() | DynamicBody | |
| DynamicBody(const Json &jsonObj, Space *space) | DynamicBody | |
| ECMAttack(int power_val) | Missile | |
| FLAG_CAN_MOVE_FRAME enum value | Body | |
| FLAG_DRAW_EXCLUDE enum value | Body | |
| FLAG_DRAW_LAST enum value | Body | |
| FLAG_LABEL_HIDDEN enum value | Body | |
| FromJson(const Json &jsonObj, Space *space) | Body | static |
| GetAabb() const | ModelBody | inline |
| GetAngularInertia() const | DynamicBody | inline |
| GetAngularMomentum() const | DynamicBody | |
| GetAngVelocity() const override | DynamicBody | virtual |
| GetAtmosForce() const | DynamicBody | inline |
| GetClipRadius() const | Body | inline |
| GetCollMesh() | ModelBody | inline |
| GetComponent() const | Body | inline |
| GetComponentList() const | Body | inline |
| GetCurrentAtmosphericState(double &pressure, double &density) const | DynamicBody | protected |
| GetExternalForce() const | DynamicBody | inline |
| GetFlags() const | Body | inline |
| GetFrame() const | Body | inline |
| GetGeom() const | ModelBody | inline |
| GetGravityForce() const | DynamicBody | inline |
| GetInterpOrient() const | Body | inline |
| GetInterpOrientRelTo(FrameId relToId) const | Body | |
| GetInterpPosition() const | Body | inline |
| GetInterpPositionRelTo(FrameId relToId) const | Body | |
| GetInterpPositionRelTo(const Body *relTo) const | Body | |
| GetLabel() const | Body | inline |
| GetLastForce() const | DynamicBody | inline |
| GetLastTorque() const | DynamicBody | inline |
| GetMass() const override | DynamicBody | inlinevirtual |
| GetModel() const | ModelBody | inline |
| GetOrient() const | Body | inline |
| GetOrientRelTo(FrameId) const | Body | |
| GetOwner() const | Missile | inline |
| GetPhysRadius() const | Body | inline |
| GetPosition() const | Body | inline |
| GetPositionRelTo(FrameId) const | Body | |
| GetPositionRelTo(const Body *) const | Body | |
| GetShields() const | ModelBody | inlineprotected |
| GetSystemBody() const | Body | inlinevirtual |
| GetTarget() const | Missile | |
| GetTargetIndicatorPosition() const | Body | virtual |
| GetType() const | Body | inlinevirtual |
| GetVelocity() const override | DynamicBody | virtual |
| GetVelocityRelTo(const Body *) const | Body | |
| GetVelocityRelTo(FrameId) const | Body | |
| HasComponent() const | Body | inline |
| IsArmed() const | Missile | inline |
| IsColliding() const | ModelBody | inline |
| IsDead() const | Body | inline |
| IsInSpace() const | Body | inlinevirtual |
| IsMoving() const | DynamicBody | inline |
| IsStatic() const | ModelBody | inline |
| IsType(ObjectType c) const | Body | inlinevirtual |
| m_aiMessage | DynamicBody | protected |
| m_decelerating | DynamicBody | protected |
| m_dragCoeff | DynamicBody | protected |
| m_flags | Body | protected |
| m_interpOrient | Body | protected |
| m_interpPos | Body | protected |
| MarkDead() | Body | inline |
| Missile()=delete | Missile | |
| Missile(const ShipType::Id &type, Body *owner, int power=-1) | Missile | |
| Missile(const Json &jsonObj, Space *space) | Missile | |
| ModelBody() | ModelBody | |
| ModelBody(const Json &jsonObj, Space *space) | ModelBody | |
| NotifyRemoved(const Body *const removedBody) override | Missile | virtual |
| OBJDEF(Missile, DynamicBody, MISSILE) | Missile | |
| DynamicBody::OBJDEF(DynamicBody, ModelBody, DYNAMICBODY) | DynamicBody | |
| ModelBody::OBJDEF(ModelBody, Body, MODELBODY) | ModelBody | |
| OnCollision(Body *o, Uint32 flags, double relVel) override | Missile | virtual |
| OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) override | Missile | virtual |
| onDelete | DeleteEmitter | mutable |
| OrientOnSurface(double radius, double latitude, double longitude) | Body | |
| PostLoadFixup(Space *space) override | Missile | virtual |
| Properties() | PropertiedObject | inline |
| Properties() const | PropertiedObject | inline |
| Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform) override | Missile | virtual |
| RenderModel(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform, const bool setLighting=true) | ModelBody | |
| ResetLighting(Graphics::Renderer *r, const std::vector< float > &oldIntensity, const Color &oldAmbient) | ModelBody | protected |
| SaveToJson(Json &jsonObj, Space *space) override | Missile | protectedvirtual |
| SetAngVelocity(const vector3d &v) override | DynamicBody | virtual |
| SetClipRadius(double r) | Body | inline |
| SetColliding(bool colliding) | ModelBody | |
| SetDecelerating(bool decel) | DynamicBody | inline |
| SetFlag(unsigned int flag, bool enable) | Body | inline |
| SetForce(const vector3d &) | DynamicBody | |
| SetFrame(FrameId fId) override | DynamicBody | virtual |
| SetLabel(const std::string &label) | Body | virtual |
| SetLighting(Graphics::Renderer *r, const Camera *camera, std::vector< float > &oldIntensity, Color &oldAmbient) | ModelBody | protected |
| SetMass(double) | DynamicBody | |
| SetMassDistributionFromModel() | DynamicBody | |
| SetModel(const char *modelName) | ModelBody | |
| SetMoving(bool isMoving) | DynamicBody | |
| SetOrient(const matrix3x3d &r) override | ModelBody | virtual |
| SetPhysRadius(double r) | Body | inline |
| SetPosition(const vector3d &p) override | ModelBody | virtual |
| SetStatic(bool isStatic) | ModelBody | |
| SetTorque(const vector3d &) | DynamicBody | |
| SetVelocity(const vector3d &v) override | DynamicBody | virtual |
| StaticType() | Body | inlinestatic |
| StaticUpdate(const float timeStep) override | Missile | virtual |
| SwitchToFrame(FrameId newFrame) | Body | |
| TimeStepUpdate(const float timeStep) override | Missile | virtual |
| ToJson(Json &jsonObj, Space *space) | Body | |
| UpdateFrame() | Body | |
| UpdateInterpTransform(double alpha) override | DynamicBody | virtual |
| ~Body() | Body | virtual |
| ~DeleteEmitter() | DeleteEmitter | inlinevirtual |
| ~DynamicBody() | DynamicBody | virtual |
| ~LuaWrappable() | LuaWrappable | inlinevirtual |
| ~Missile() | Missile | virtual |
| ~ModelBody() | ModelBody | virtual |