![]() |
Pioneer
|
This is the complete list of members for Player, including all inherited members.
| AbortHyperjump() override | Player | virtual |
| AddComponent() | Body | inline |
| AddForce(const vector3d &) | DynamicBody | |
| AddRelForce(const vector3d &) | DynamicBody | |
| AddRelTorque(const vector3d &) | DynamicBody | |
| AddTorque(const vector3d &) | DynamicBody | |
| AIBodyDeleted(const Body *const body) | Ship | inline |
| AIClearInstructions() | Ship | |
| AIDock(SpaceStation *target) | Ship | |
| AIError enum name | DynamicBody | |
| AIERROR_GRAV_TOO_HIGH enum value | DynamicBody | |
| AIERROR_NONE enum value | DynamicBody | |
| AIERROR_ORBIT_IMPOSSIBLE enum value | DynamicBody | |
| AIERROR_PRESS_TOO_HIGH enum value | DynamicBody | |
| AIERROR_REFUSED_PERM enum value | DynamicBody | |
| AIFaceDirection(const vector3d &dir, double av=0) | Ship | inline |
| AIFlyTo(Body *target) | Ship | |
| AIGetStatusText(char *str) | Ship | |
| AIHoldPosition() | Ship | |
| AIIsActive() | Ship | inline |
| AIKamikaze(Body *target) | Ship | |
| AIKill(Ship *target) | Ship | |
| AIMatchAngVelObjSpace(const vector3d &desiredAngVel, const vector3d &powerLimit=vector3d(1.0), bool ignoreZeroValues=false) | Ship | inline |
| AIMatchVel(const vector3d &vel, const vector3d &powerLimit=vector3d(1.0)) | Ship | inline |
| AIMessage(AIError msg=AIERROR_NONE) | DynamicBody | inline |
| AIOrbit(Body *target, double alt) | Ship | |
| AITimeStep(float timeStep) | Ship | protected |
| ALERT_MISSILE_DETECTED enum value | Ship | |
| ALERT_NONE enum value | Ship | |
| ALERT_SHIP_FIRING enum value | Ship | |
| ALERT_SHIP_NEARBY enum value | Ship | |
| AlertState enum name | Ship | |
| Blastoff() | Ship | |
| Body() | Body | |
| Body(const Json &jsonObj, Space *space) | Body | |
| CalcAtmosphericDrag(double velSqr, double area, double coeff) const | DynamicBody | |
| CalcAtmosphericForce() const override | Ship | protectedvirtual |
| CalcAtmoTorque() const | Ship | |
| CalcExternalForce() | DynamicBody | |
| ChangeCruiseSpeed(double delta) | Player | |
| CheckHyperjumpCapability() const | Ship | |
| ClearAngThrusterState() | Ship | inline |
| ClearLinThrusterState() | Ship | inline |
| ClearThrusterState() | Ship | inline |
| ComputeOrbit() const | DynamicBody | |
| DEFAULT_DRAG_COEFF | DynamicBody | protectedstatic |
| DeleteEmitter() | DeleteEmitter | inline |
| DOCKED enum value | Ship | |
| DOCKING enum value | Ship | |
| DoDamage(float kgDamage) override final | Player | virtual |
| DynamicBody() | DynamicBody | |
| DynamicBody(const Json &jsonObj, Space *space) | DynamicBody | |
| ECM_ACTIVATED enum value | Ship | |
| ECM_NOT_INSTALLED enum value | Ship | |
| ECM_RECHARGING enum value | Ship | |
| ECMResult enum name | Ship | |
| EnterSystem() | Ship | |
| Explode() | Ship | |
| FLAG_CAN_MOVE_FRAME enum value | Body | |
| FLAG_DRAW_EXCLUDE enum value | Body | |
| FLAG_DRAW_LAST enum value | Body | |
| FLAG_LABEL_HIDDEN enum value | Body | |
| FlightState enum name | Ship | |
| FLYING enum value | Ship | |
| FromJson(const Json &jsonObj, Space *space) | Body | static |
| GetAabb() const | ModelBody | inline |
| GetAccel(Thruster thruster) const | Ship | inline |
| GetAccelFwd() | Ship | inline |
| GetAICommand() const | Ship | inline |
| GetAlertState() | Ship | inline |
| GetAngularInertia() const | DynamicBody | inline |
| GetAngularMomentum() const | DynamicBody | |
| GetAngVelocity() const override | DynamicBody | virtual |
| GetAtmosForce() const | DynamicBody | inline |
| GetAtmosphericPressureLimit() const | Ship | |
| GetClipRadius() const | Body | inline |
| GetCockpit() const | Player | inline |
| GetCollMesh() | ModelBody | inline |
| GetCombatTarget() const | Player | |
| GetComponent() const | Body | inline |
| GetComponentList() const | Body | inline |
| GetController() const | Ship | inline |
| GetCurrentAtmosphericState(double &pressure, double &density) const | DynamicBody | protected |
| GetDockedWith() const | Ship | inline |
| GetDockingPort() const | Ship | inline |
| GetECMRechargeRemain() const | Ship | inline |
| GetEquipSet() const | Ship | inline |
| GetExternalForce() const | DynamicBody | inline |
| GetFlags() const | Body | inline |
| GetFlightState() const | Ship | inline |
| GetFollowTarget() const | Player | |
| GetFrame() const | Body | inline |
| GetFuel() const | Ship | inline |
| GetGeom() const | ModelBody | inline |
| GetGravityForce() const | DynamicBody | inline |
| GetHullTemperature() const | Ship | |
| GetHyperspaceCloud() const | Ship | inline |
| GetHyperspaceCountdown() const | Ship | inline |
| GetHyperspaceDest() const | Ship | inline |
| GetHyperspaceDuration() const | Ship | inline |
| GetInterpOrient() const | Body | inline |
| GetInterpOrientRelTo(FrameId relToId) const | Body | |
| GetInterpPosition() const | Body | inline |
| GetInterpPositionRelTo(FrameId relToId) const | Body | |
| GetInterpPositionRelTo(const Body *relTo) const | Body | |
| GetLabel() const | Body | inline |
| GetLandingPosOffset() const | Ship | inline |
| GetLastForce() const | DynamicBody | inline |
| GetLastTorque() const | DynamicBody | inline |
| GetManeuverTime() const | Player | virtual |
| GetManeuverVelocity() const | Player | virtual |
| GetMass() const override | DynamicBody | inlinevirtual |
| GetModel() const | ModelBody | inline |
| GetNavTarget() const | Player | |
| GetOrient() const | Body | inline |
| GetOrientRelTo(FrameId) const | Body | |
| GetPercentHull() const | Ship | |
| GetPercentShields() const | Ship | |
| GetPhysRadius() const | Body | inline |
| GetPlayerController() const | Player | |
| GetPosition() const | Body | inline |
| GetPositionRelTo(FrameId) const | Body | |
| GetPositionRelTo(const Body *) const | Body | |
| GetPropulsion() | Ship | inline |
| GetRelations(Body *other) const | Ship | |
| GetSensors() const | Ship | inline |
| GetShields() const | ModelBody | inlineprotected |
| GetShipType() const | Ship | inline |
| GetSkin() const | Ship | inline |
| GetStats() const | Ship | inline |
| GetSystemBody() const | Body | inlinevirtual |
| GetTargetIndicatorPosition() const | Body | virtual |
| GetType() const | Body | inlinevirtual |
| GetVelocity() const override | DynamicBody | virtual |
| GetVelocityRelTo(const Body *) const | Body | |
| GetVelocityRelTo(FrameId) const | Body | |
| GetWheelState() const | Ship | inline |
| GetWheelTransition() const | Ship | inline |
| HasComponent() const | Body | inline |
| HYPERJUMP_CURRENT_SYSTEM enum value | Ship | |
| HYPERJUMP_DRIVE_ACTIVE enum value | Ship | |
| HYPERJUMP_INITIATED enum value | Ship | |
| HYPERJUMP_INSUFFICIENT_FUEL enum value | Ship | |
| HYPERJUMP_NO_DRIVE enum value | Ship | |
| HYPERJUMP_OK enum value | Ship | |
| HYPERJUMP_OUT_OF_RANGE enum value | Ship | |
| HYPERJUMP_SAFETY_LOCKOUT enum value | Ship | |
| HyperjumpStatus enum name | Ship | |
| HYPERSPACE enum value | Ship | |
| InitCockpit() | Player | |
| InitiateHyperjumpTo(const SystemPath &dest, int warmup_time, double duration, const HyperdriveSoundsTable &sounds, LuaRef checks) override | Player | virtual |
| IsAIAttacking(const Ship *target) const | Ship | |
| IsColliding() const | ModelBody | inline |
| IsDead() const | Body | inline |
| IsDecelerating() const | Ship | inline |
| IsDocked() const | Ship | inline |
| IsHyperspaceActive() const | Ship | inline |
| IsInSpace() const override | Ship | inlinevirtual |
| IsInvulnerable() const | Ship | inline |
| IsLanded() const | Ship | inline |
| IsMoving() const | DynamicBody | inline |
| IsStatic() const | ModelBody | inline |
| IsType(ObjectType c) const | Body | inlinevirtual |
| JUMPING enum value | Ship | |
| LANDED enum value | Ship | |
| m_aiMessage | DynamicBody | protected |
| m_controller | Ship | protected |
| m_decelerating | DynamicBody | protected |
| m_dockedWith | Ship | protected |
| m_dockedWithPort | Ship | protected |
| m_dragCoeff | DynamicBody | protected |
| m_ecmRecharge | Ship | protected |
| m_equipSet | Ship | protected |
| m_fixedGuns | Ship | protected |
| m_flags | Body | protected |
| m_hyperspace | Ship | protected |
| m_interpOrient | Body | protected |
| m_interpPos | Body | protected |
| m_propulsion | Ship | protected |
| MarkDead() | Body | inline |
| ModelBody() | ModelBody | |
| ModelBody(const Json &jsonObj, Space *space) | ModelBody | |
| NotifyRemoved(const Body *const removedBody) override | Player | virtual |
| OBJDEF(Player, Ship, PLAYER) | Player | |
| Ship::OBJDEF(Ship, DynamicBody, SHIP) | Ship | |
| DynamicBody::OBJDEF(DynamicBody, ModelBody, DYNAMICBODY) | DynamicBody | |
| ModelBody::OBJDEF(ModelBody, Body, MODELBODY) | ModelBody | |
| onChangeEquipment | Player | |
| OnCockpitActivated() | Player | |
| OnCollision(Body *o, Uint32 flags, double relVel) override | Ship | virtual |
| OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData) override | Player | virtual |
| onDelete | DeleteEmitter | mutable |
| onDock | Ship | |
| OnEnterHyperspace() override | Player | protectedvirtual |
| OnEnterSystem() override | Player | protectedvirtual |
| onFlavourChanged | Ship | mutable |
| onLanded | Ship | |
| onUndock | Ship | |
| OrientOnSurface(double radius, double latitude, double longitude) | Body | |
| Player()=delete | Player | |
| Player(const Json &jsonObj, Space *space) | Player | |
| Player(const ShipType::Id &shipId) | Player | |
| PostLoadFixup(Space *space) override | Ship | virtual |
| Properties() | PropertiedObject | inline |
| Properties() const | PropertiedObject | inline |
| Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform) override | Ship | virtual |
| RenderModel(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform, const bool setLighting=true) | ModelBody | |
| ResetLighting(Graphics::Renderer *r, const std::vector< float > &oldIntensity, const Color &oldAmbient) | ModelBody | protected |
| SaveToJson(Json &jsonObj, Space *space) override | Player | protectedvirtual |
| SetAlertState(Ship::AlertState as) override | Player | virtual |
| SetAngThrusterState(const vector3d &levels) | Ship | inline |
| SetAngVelocity(const vector3d &v) override | DynamicBody | virtual |
| SetClipRadius(double r) | Body | inline |
| SetColliding(bool colliding) | ModelBody | |
| SetCombatTarget(Body *const target, bool setFollowTo=false) | Player | |
| SetController(ShipController *c) | Ship | |
| SetDecelerating(bool decel) | DynamicBody | inline |
| SetDockedWith(SpaceStation *, int port) override | Player | virtual |
| SetFlag(unsigned int flag, bool enable) | Body | inline |
| SetFlightState(FlightState s) | Ship | |
| SetFollowTarget(Body *const target) | Player | |
| SetForce(const vector3d &) | DynamicBody | |
| SetFrame(FrameId fId) override | Ship | virtual |
| SetFuel(const double f) | Ship | inline |
| SetFuelReserve(const double f) | Ship | inline |
| SetGunState(int idx, int state) | Ship | |
| SetHyperspaceDest(const SystemPath &dest) | Ship | inline |
| SetInvulnerable(bool b) | Ship | inline |
| SetLabel(const std::string &label) override | Ship | virtual |
| SetLandedOn(Planet *p, float latitude, float longitude) | Ship | virtual |
| SetLighting(Graphics::Renderer *r, const Camera *camera, std::vector< float > &oldIntensity, Color &oldAmbient) | ModelBody | protected |
| SetMass(double) | DynamicBody | |
| SetMassDistributionFromModel() | DynamicBody | |
| SetModel(const char *modelName) | ModelBody | |
| SetMoving(bool isMoving) | DynamicBody | |
| SetNavTarget(Body *const target) | Player | |
| SetOrient(const matrix3x3d &r) override | ModelBody | virtual |
| SetPattern(unsigned int num) | Ship | |
| SetPercentHull(float) | Ship | |
| SetPhysRadius(double r) | Body | inline |
| SetPosition(const vector3d &p) override | ModelBody | virtual |
| SetRelations(Body *other, Uint8 percent) | Ship | |
| SetShipName(const std::string &shipName) | Ship | |
| SetShipType(const ShipType::Id &shipId) override | Player | virtual |
| SetSkin(const SceneGraph::ModelSkin &skin) | Ship | |
| SetStatic(bool isStatic) | ModelBody | |
| SetThrusterState(int axis, double level) | Ship | inline |
| SetTorque(const vector3d &) | DynamicBody | |
| SetVelocity(const vector3d &v) override | DynamicBody | virtual |
| SetWheelState(bool down) override | Player | virtual |
| Ship()=delete | Ship | |
| Ship(const Json &jsonObj, Space *space) | Ship | |
| Ship(const ShipType::Id &shipId) | Ship | |
| SpawnCargo(CargoBody *c_body) const | Ship | |
| SpawnMissile(ShipType::Id missile_type, int power=-1) override | Player | virtual |
| StaticType() | Body | inlinestatic |
| StaticUpdate(const float timeStep) override | Player | virtual |
| SwitchToFrame(FrameId newFrame) | Body | |
| TimeAccelAdjust(const float timeStep) | Ship | |
| TimeStepUpdate(const float timeStep) override | Ship | virtual |
| ToJson(Json &jsonObj, Space *space) | Body | |
| Undock() | Ship | |
| UNDOCKING enum value | Ship | |
| UpdateEquipStats() | Ship | |
| UpdateFrame() | Body | |
| UpdateFuelStats() | Ship | |
| UpdateGunsStats() | Ship | |
| UpdateInterpTransform(double alpha) override | DynamicBody | virtual |
| UpdateLuaStats() | Ship | |
| UpdateMass() | Ship | |
| UseECM() | Ship | |
| ~Body() | Body | virtual |
| ~DeleteEmitter() | DeleteEmitter | inlinevirtual |
| ~DynamicBody() | DynamicBody | virtual |
| ~LuaWrappable() | LuaWrappable | inlinevirtual |
| ~ModelBody() | ModelBody | virtual |
| ~Ship() | Ship | virtual |