#include <GeoPatchJobs.h>
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| | SQuadSplitRequest (const vector3d &v0_, const vector3d &v1_, const vector3d &v2_, const vector3d &v3_, const vector3d &cn, const uint32_t depth_, const SystemPath &sysPath_, const GeoPatchID &patchID_, const int edgeLen_, const double fracStep_, Terrain *pTerrain_) |
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| void | GenerateBorderedData () const |
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| void | GenerateSubPatchData (const int quadrantIndex, const vector3d &v0, const vector3d &v1, const vector3d &v2, const vector3d &v3, const int edgeLen, const int xoff, const int yoff, const int borderedEdgeLen) const |
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| | SBaseRequest (const vector3d &v0_, const vector3d &v1_, const vector3d &v2_, const vector3d &v3_, const vector3d &cn, const uint32_t depth_, const SystemPath &sysPath_, const GeoPatchID &patchID_, const int edgeLen_, const double fracStep_, Terrain *pTerrain_) |
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| int | NUMVERTICES (const int el) const |
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◆ SQuadSplitRequest() [1/2]
| SQuadSplitRequest::SQuadSplitRequest |
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const vector3d & |
v0_, |
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const vector3d & |
v1_, |
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const vector3d & |
v2_, |
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const vector3d & |
v3_, |
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const vector3d & |
cn, |
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const uint32_t |
depth_, |
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const SystemPath & |
sysPath_, |
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const GeoPatchID & |
patchID_, |
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const int |
edgeLen_, |
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const double |
fracStep_, |
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Terrain * |
pTerrain_ |
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◆ SQuadSplitRequest() [2/2]
◆ GenerateBorderedData()
| void SQuadSplitRequest::GenerateBorderedData |
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◆ GenerateSubPatchData()
| void SQuadSplitRequest::GenerateSubPatchData |
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const int |
quadrantIndex, |
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const vector3d & |
v0, |
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const vector3d & |
v1, |
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const vector3d & |
v2, |
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const vector3d & |
v3, |
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const int |
edgeLen, |
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const int |
xoff, |
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const int |
yoff, |
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const int |
borderedEdgeLen |
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◆ borderHeights
| std::unique_ptr<double[]> SQuadSplitRequest::borderHeights |
◆ borderVertexs
| std::unique_ptr<vector3d[]> SQuadSplitRequest::borderVertexs |
◆ colors
◆ heights
| double* SQuadSplitRequest::heights[4] |
◆ normals
The documentation for this class was generated from the following files: