#include <GeoPatchJobs.h>
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| | SQuadSplitResult (const int32_t face_, const int32_t depth_) |
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| void | addResult (const int kidIdx, double *h_, vector3f *n_, Color3ub *c_, const vector3d &v0_, const vector3d &v1_, const vector3d &v2_, const vector3d &v3_, const GeoPatchID &patchID_) |
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| const SSplitResultData & | data (const int32_t idx) const |
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| virtual void | OnCancel () |
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| | SBaseSplitResult (const int32_t face_, const int32_t depth_) |
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| virtual | ~SBaseSplitResult () |
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| int32_t | face () const |
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| int32_t | depth () const |
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| virtual void | OnCancel ()=0 |
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◆ SQuadSplitResult() [1/2]
| SQuadSplitResult::SQuadSplitResult |
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const int32_t |
face_, |
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const int32_t |
depth_ |
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inline |
◆ SQuadSplitResult() [2/2]
◆ addResult()
◆ data()
◆ OnCancel()
| virtual void SQuadSplitResult::OnCancel |
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inlinevirtual |
◆ mData
The documentation for this class was generated from the following file: