#include <GeoPatchJobs.h>
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| | SSingleSplitRequest (const vector3d &v0_, const vector3d &v1_, const vector3d &v2_, const vector3d &v3_, const vector3d &cn, const uint32_t depth_, const SystemPath &sysPath_, const GeoPatchID &patchID_, const int edgeLen_, const double fracStep_, Terrain *pTerrain_) |
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| void | GenerateMesh () const |
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| | SBaseRequest (const vector3d &v0_, const vector3d &v1_, const vector3d &v2_, const vector3d &v3_, const vector3d &cn, const uint32_t depth_, const SystemPath &sysPath_, const GeoPatchID &patchID_, const int edgeLen_, const double fracStep_, Terrain *pTerrain_) |
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| int | NUMVERTICES (const int el) const |
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◆ SSingleSplitRequest() [1/2]
| SSingleSplitRequest::SSingleSplitRequest |
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const vector3d & |
v0_, |
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const vector3d & |
v1_, |
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const vector3d & |
v2_, |
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const vector3d & |
v3_, |
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const vector3d & |
cn, |
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const uint32_t |
depth_, |
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const SystemPath & |
sysPath_, |
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const GeoPatchID & |
patchID_, |
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const int |
edgeLen_, |
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const double |
fracStep_, |
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Terrain * |
pTerrain_ |
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inline |
◆ SSingleSplitRequest() [2/2]
◆ GenerateMesh()
| void SSingleSplitRequest::GenerateMesh |
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const |
◆ borderHeights
| std::unique_ptr<double[]> SSingleSplitRequest::borderHeights |
◆ borderVertexs
| std::unique_ptr<vector3d[]> SSingleSplitRequest::borderVertexs |
◆ colors
◆ heights
| double* SSingleSplitRequest::heights |
◆ normals
The documentation for this class was generated from the following files: