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SceneGraph::CollisionGeometry Member List

This is the complete list of members for SceneGraph::CollisionGeometry, including all inherited members.

Accept(NodeVisitor &nv) overrideSceneGraph::CollisionGeometryvirtual
Clone(NodeCopyCache *cache=0) overrideSceneGraph::CollisionGeometryvirtual
CollisionGeometry(Graphics::Renderer *r, const std::vector< vector3f > &, const std::vector< Uint32 > &, unsigned int flag)SceneGraph::CollisionGeometry
CollisionGeometry(const CollisionGeometry &, NodeCopyCache *cache=0)SceneGraph::CollisionGeometry
DecRefCount() constRefCountedinline
DrawAxes()SceneGraph::Node
FindNode(const std::string &)SceneGraph::Nodevirtual
GetGeom() constSceneGraph::CollisionGeometryinline
GetGeomTree() constSceneGraph::CollisionGeometryinline
GetIndices() constSceneGraph::CollisionGeometryinline
GetName() constSceneGraph::Nodeinline
GetNodeFlags() constSceneGraph::Nodeinline
GetNodeMask() constSceneGraph::Nodeinline
GetRefCount() constRefCountedinline
GetRenderer() constSceneGraph::Nodeinline
GetTriFlag() constSceneGraph::CollisionGeometryinline
GetTypeName() const overrideSceneGraph::CollisionGeometryinlinevirtual
GetVertices() constSceneGraph::CollisionGeometryinline
IncRefCount() constRefCountedinline
IsDynamic() constSceneGraph::CollisionGeometryinline
Load(NodeDatabase &)SceneGraph::CollisionGeometrystatic
m_nameSceneGraph::Nodeprotected
m_nodeFlagsSceneGraph::Nodeprotected
m_nodeMaskSceneGraph::Nodeprotected
m_rendererSceneGraph::Nodeprotected
Node(Graphics::Renderer *r)SceneGraph::Node
Node(Graphics::Renderer *r, unsigned int nodemask)SceneGraph::Node
Node(const Node &, NodeCopyCache *)SceneGraph::Node
RefCounted()RefCountedinline
Render(const matrix4x4f &trans, const RenderData *rd)SceneGraph::Nodeinlinevirtual
Render(const std::vector< matrix4x4f > &trans, const RenderData *rd)SceneGraph::Nodeinlinevirtual
Save(NodeDatabase &) overrideSceneGraph::CollisionGeometryvirtual
SetDynamic(bool b)SceneGraph::CollisionGeometryinline
SetGeom(Geom *g)SceneGraph::CollisionGeometryinline
SetGeomTree(GeomTree *c)SceneGraph::CollisionGeometryinline
SetName(const std::string &name)SceneGraph::Nodeinline
SetNodeFlags(unsigned int m)SceneGraph::Nodeinline
SetNodeMask(unsigned int m)SceneGraph::Nodeinline
Traverse(NodeVisitor &v)SceneGraph::Nodevirtual
~CollisionGeometry()SceneGraph::CollisionGeometryprotected
~LuaWrappable()LuaWrappableinlinevirtual
~Node()SceneGraph::Nodeprotectedvirtual
~RefCounted()RefCountedinlinevirtual