#include <CollisionGeometry.h>
◆ CollisionGeometry() [1/2]
| SceneGraph::CollisionGeometry::CollisionGeometry |
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Graphics::Renderer * |
r, |
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const std::vector< vector3f > & |
vts, |
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const std::vector< Uint32 > & |
idx, |
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unsigned int |
flag |
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) |
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◆ CollisionGeometry() [2/2]
◆ ~CollisionGeometry()
| SceneGraph::CollisionGeometry::~CollisionGeometry |
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protected |
◆ Accept()
| void SceneGraph::CollisionGeometry::Accept |
( |
NodeVisitor & |
nv | ) |
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overridevirtual |
◆ Clone()
◆ GetGeom()
| Geom * SceneGraph::CollisionGeometry::GetGeom |
( |
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const |
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inline |
◆ GetGeomTree()
| GeomTree * SceneGraph::CollisionGeometry::GetGeomTree |
( |
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const |
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inline |
◆ GetIndices()
| const std::vector< Uint32 > & SceneGraph::CollisionGeometry::GetIndices |
( |
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const |
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inline |
◆ GetTriFlag()
| unsigned int SceneGraph::CollisionGeometry::GetTriFlag |
( |
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const |
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inline |
◆ GetTypeName()
| virtual const char * SceneGraph::CollisionGeometry::GetTypeName |
( |
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const |
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inlineoverridevirtual |
◆ GetVertices()
| const std::vector< vector3f > & SceneGraph::CollisionGeometry::GetVertices |
( |
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const |
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inline |
◆ IsDynamic()
| bool SceneGraph::CollisionGeometry::IsDynamic |
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const |
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inline |
◆ Load()
◆ Save()
| void SceneGraph::CollisionGeometry::Save |
( |
NodeDatabase & |
db | ) |
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overridevirtual |
◆ SetDynamic()
| void SceneGraph::CollisionGeometry::SetDynamic |
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bool |
b | ) |
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inline |
◆ SetGeom()
| void SceneGraph::CollisionGeometry::SetGeom |
( |
Geom * |
g | ) |
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inline |
◆ SetGeomTree()
| void SceneGraph::CollisionGeometry::SetGeomTree |
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GeomTree * |
c | ) |
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inline |
The documentation for this class was generated from the following files: