#include <CollisionVisitor.h>
◆ CollisionVisitor()
| SceneGraph::CollisionVisitor::CollisionVisitor |
( |
| ) |
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◆ ApplyCollisionGeometry()
◆ ApplyMatrixTransform()
| void SceneGraph::CollisionVisitor::ApplyMatrixTransform |
( |
MatrixTransform & |
m | ) |
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virtual |
◆ ApplyStaticGeometry()
| void SceneGraph::CollisionVisitor::ApplyStaticGeometry |
( |
StaticGeometry & |
g | ) |
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virtual |
◆ CreateCollisionMesh()
◆ GetBoundingRadius()
| float SceneGraph::CollisionVisitor::GetBoundingRadius |
( |
| ) |
const |
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inline |
The documentation for this class was generated from the following files: