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Pioneer
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This is the complete list of members for SceneGraph::Group, including all inherited members.
| Accept(NodeVisitor &v) override | SceneGraph::Group | virtual |
| AddChild(Node *child) | SceneGraph::Group | virtual |
| Clone(NodeCopyCache *cache=0) override | SceneGraph::Group | virtual |
| DecRefCount() const | RefCounted | inline |
| DrawAxes() | SceneGraph::Node | |
| FindNode(const std::string &) override | SceneGraph::Group | virtual |
| GetChildAt(unsigned int) | SceneGraph::Group | |
| GetName() const | SceneGraph::Node | inline |
| GetNodeFlags() const | SceneGraph::Node | inline |
| GetNodeMask() const | SceneGraph::Node | inline |
| GetNumChildren() const | SceneGraph::Group | inline |
| GetRefCount() const | RefCounted | inline |
| GetRenderer() const | SceneGraph::Node | inline |
| GetTypeName() const override | SceneGraph::Group | inlinevirtual |
| Group(Graphics::Renderer *r) | SceneGraph::Group | |
| Group(const Group &, NodeCopyCache *cache=0) | SceneGraph::Group | |
| IncRefCount() const | RefCounted | inline |
| Load(NodeDatabase &) | SceneGraph::Group | static |
| m_children | SceneGraph::Group | protected |
| m_name | SceneGraph::Node | protected |
| m_nodeFlags | SceneGraph::Node | protected |
| m_nodeMask | SceneGraph::Node | protected |
| m_renderer | SceneGraph::Node | protected |
| Node(Graphics::Renderer *r) | SceneGraph::Node | |
| Node(Graphics::Renderer *r, unsigned int nodemask) | SceneGraph::Node | |
| Node(const Node &, NodeCopyCache *) | SceneGraph::Node | |
| RefCounted() | RefCounted | inline |
| RemoveChild(Node *node) | SceneGraph::Group | virtual |
| RemoveChildAt(unsigned int position) | SceneGraph::Group | virtual |
| Render(const matrix4x4f &trans, const RenderData *rd) override | SceneGraph::Group | virtual |
| Render(const std::vector< matrix4x4f > &trans, const RenderData *rd) override | SceneGraph::Group | virtual |
| RenderChildren(const matrix4x4f &trans, const RenderData *rd) | SceneGraph::Group | protectedvirtual |
| RenderChildren(const std::vector< matrix4x4f > &trans, const RenderData *rd) | SceneGraph::Group | protectedvirtual |
| Save(NodeDatabase &) override | SceneGraph::Group | virtual |
| SetName(const std::string &name) | SceneGraph::Node | inline |
| SetNodeFlags(unsigned int m) | SceneGraph::Node | inline |
| SetNodeMask(unsigned int m) | SceneGraph::Node | inline |
| Traverse(NodeVisitor &v) override | SceneGraph::Group | virtual |
| ~Group() | SceneGraph::Group | protectedvirtual |
| ~LuaWrappable() | LuaWrappable | inlinevirtual |
| ~Node() | SceneGraph::Node | protectedvirtual |
| ~RefCounted() | RefCounted | inlinevirtual |