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SceneGraph::LOD Member List

This is the complete list of members for SceneGraph::LOD, including all inherited members.

Accept(NodeVisitor &v) overrideSceneGraph::LODvirtual
AddChild(Node *child)SceneGraph::Groupvirtual
AddLevel(float pixelRadius, Node *child)SceneGraph::LOD
Clone(NodeCopyCache *cache=0) overrideSceneGraph::LODvirtual
DecRefCount() constRefCountedinline
DrawAxes()SceneGraph::Node
FindNode(const std::string &) overrideSceneGraph::Groupvirtual
GetChildAt(unsigned int)SceneGraph::Group
GetName() constSceneGraph::Nodeinline
GetNodeFlags() constSceneGraph::Nodeinline
GetNodeMask() constSceneGraph::Nodeinline
GetNumChildren() constSceneGraph::Groupinline
GetRefCount() constRefCountedinline
GetRenderer() constSceneGraph::Nodeinline
GetTypeName() const overrideSceneGraph::LODinlinevirtual
Group(Graphics::Renderer *r)SceneGraph::Group
Group(const Group &, NodeCopyCache *cache=0)SceneGraph::Group
IncRefCount() constRefCountedinline
Load(NodeDatabase &)SceneGraph::LODstatic
LOD(Graphics::Renderer *r)SceneGraph::LOD
LOD(const LOD &, NodeCopyCache *cache=0)SceneGraph::LOD
m_childrenSceneGraph::Groupprotected
m_nameSceneGraph::Nodeprotected
m_nodeFlagsSceneGraph::Nodeprotected
m_nodeMaskSceneGraph::Nodeprotected
m_pixelSizesSceneGraph::LODprotected
m_rendererSceneGraph::Nodeprotected
Node(Graphics::Renderer *r)SceneGraph::Node
Node(Graphics::Renderer *r, unsigned int nodemask)SceneGraph::Node
Node(const Node &, NodeCopyCache *)SceneGraph::Node
RefCounted()RefCountedinline
RemoveChild(Node *node)SceneGraph::Groupvirtual
RemoveChildAt(unsigned int position)SceneGraph::Groupvirtual
Render(const matrix4x4f &trans, const RenderData *rd) overrideSceneGraph::LODvirtual
Render(const std::vector< matrix4x4f > &trans, const RenderData *rd) overrideSceneGraph::LODvirtual
RenderChildren(const matrix4x4f &trans, const RenderData *rd)SceneGraph::Groupprotectedvirtual
RenderChildren(const std::vector< matrix4x4f > &trans, const RenderData *rd)SceneGraph::Groupprotectedvirtual
Save(NodeDatabase &) overrideSceneGraph::LODvirtual
SetName(const std::string &name)SceneGraph::Nodeinline
SetNodeFlags(unsigned int m)SceneGraph::Nodeinline
SetNodeMask(unsigned int m)SceneGraph::Nodeinline
Traverse(NodeVisitor &v) overrideSceneGraph::Groupvirtual
~Group()SceneGraph::Groupprotectedvirtual
~LOD()SceneGraph::LODinlineprotectedvirtual
~LuaWrappable()LuaWrappableinlinevirtual
~Node()SceneGraph::Nodeprotectedvirtual
~RefCounted()RefCountedinlinevirtual