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SceneGraph
Label3D
SceneGraph::Label3D Member List
This is the complete list of members for
SceneGraph::Label3D
, including all inherited members.
Accept
(NodeVisitor &v)
SceneGraph::Label3D
virtual
Clone
(NodeCopyCache *cache=0)
SceneGraph::Label3D
virtual
DecRefCount
() const
RefCounted
inline
DrawAxes
()
SceneGraph::Node
FindNode
(const std::string &)
SceneGraph::Node
virtual
GetName
() const
SceneGraph::Node
inline
GetNodeFlags
() const
SceneGraph::Node
inline
GetNodeMask
() const
SceneGraph::Node
inline
GetRefCount
() const
RefCounted
inline
GetRenderer
() const
SceneGraph::Node
inline
GetTypeName
() const
SceneGraph::Label3D
inline
virtual
IncRefCount
() const
RefCounted
inline
Label3D
(Graphics::Renderer *r, RefCountedPtr< Text::DistanceFieldFont >)
SceneGraph::Label3D
Label3D
(const Label3D &, NodeCopyCache *cache=0)
SceneGraph::Label3D
m_name
SceneGraph::Node
protected
m_nodeFlags
SceneGraph::Node
protected
m_nodeMask
SceneGraph::Node
protected
m_renderer
SceneGraph::Node
protected
Node
(Graphics::Renderer *r)
SceneGraph::Node
Node
(Graphics::Renderer *r, unsigned int nodemask)
SceneGraph::Node
Node
(const Node &, NodeCopyCache *)
SceneGraph::Node
RefCounted
()
RefCounted
inline
Render
(const matrix4x4f &trans, const RenderData *rd)
SceneGraph::Label3D
virtual
SceneGraph::Node::Render
(const std::vector< matrix4x4f > &trans, const RenderData *rd)
SceneGraph::Node
inline
virtual
Save
(NodeDatabase &)
SceneGraph::Node
virtual
SetName
(const std::string &name)
SceneGraph::Node
inline
SetNodeFlags
(unsigned int m)
SceneGraph::Node
inline
SetNodeMask
(unsigned int m)
SceneGraph::Node
inline
SetText
(const std::string &)
SceneGraph::Label3D
Traverse
(NodeVisitor &v)
SceneGraph::Node
virtual
~LuaWrappable
()
LuaWrappable
inline
virtual
~Node
()
SceneGraph::Node
protected
virtual
~RefCounted
()
RefCounted
inline
virtual
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