◆ l_clear_decal()
| static int SceneGraph::LuaModelSkin::l_clear_decal |
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lua_State * |
l | ) |
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inlinestatic |
◆ l_clear_decals()
| static int SceneGraph::LuaModelSkin::l_clear_decals |
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lua_State * |
l | ) |
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inlinestatic |
◆ l_get_colors()
| static int SceneGraph::LuaModelSkin::l_get_colors |
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lua_State * |
l | ) |
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inlinestatic |
◆ l_new()
| static int SceneGraph::LuaModelSkin::l_new |
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lua_State * |
l | ) |
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inlinestatic |
◆ l_set_colors()
| static int SceneGraph::LuaModelSkin::l_set_colors |
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lua_State * |
l | ) |
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inlinestatic |
◆ l_set_decal()
| static int SceneGraph::LuaModelSkin::l_set_decal |
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lua_State * |
l | ) |
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inlinestatic |
◆ l_set_label()
| static int SceneGraph::LuaModelSkin::l_set_label |
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lua_State * |
l | ) |
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inlinestatic |
◆ l_set_random_colors()
| static int SceneGraph::LuaModelSkin::l_set_random_colors |
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lua_State * |
l | ) |
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inlinestatic |
The documentation for this class was generated from the following file: