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SceneGraph::ModelNode Member List

This is the complete list of members for SceneGraph::ModelNode, including all inherited members.

Accept(NodeVisitor &v)SceneGraph::Nodevirtual
Clone(NodeCopyCache *cache=0)SceneGraph::ModelNodevirtual
DecRefCount() constRefCountedinline
DrawAxes()SceneGraph::Node
FindNode(const std::string &)SceneGraph::Nodevirtual
GetName() constSceneGraph::Nodeinline
GetNodeFlags() constSceneGraph::Nodeinline
GetNodeMask() constSceneGraph::Nodeinline
GetRefCount() constRefCountedinline
GetRenderer() constSceneGraph::Nodeinline
GetTypeName() constSceneGraph::ModelNodeinlinevirtual
IncRefCount() constRefCountedinline
m_nameSceneGraph::Nodeprotected
m_nodeFlagsSceneGraph::Nodeprotected
m_nodeMaskSceneGraph::Nodeprotected
m_rendererSceneGraph::Nodeprotected
ModelNode(Model *m)SceneGraph::ModelNode
ModelNode(const ModelNode &, NodeCopyCache *cache=0)SceneGraph::ModelNode
Node(Graphics::Renderer *r)SceneGraph::Node
Node(Graphics::Renderer *r, unsigned int nodemask)SceneGraph::Node
Node(const Node &, NodeCopyCache *)SceneGraph::Node
RefCounted()RefCountedinline
Render(const matrix4x4f &trans, const RenderData *rd)SceneGraph::ModelNodevirtual
Render(const std::vector< matrix4x4f > &trans, const RenderData *rd)SceneGraph::ModelNodevirtual
Save(NodeDatabase &)SceneGraph::Nodevirtual
SetName(const std::string &name)SceneGraph::Nodeinline
SetNodeFlags(unsigned int m)SceneGraph::Nodeinline
SetNodeMask(unsigned int m)SceneGraph::Nodeinline
Traverse(NodeVisitor &v)SceneGraph::Nodevirtual
~LuaWrappable()LuaWrappableinlinevirtual
~ModelNode()SceneGraph::ModelNodeinlineprotectedvirtual
~Node()SceneGraph::Nodeprotectedvirtual
~RefCounted()RefCountedinlinevirtual