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Pioneer
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#include <ModelNode.h>


Public Member Functions | |
| ModelNode (Model *m) | |
| ModelNode (const ModelNode &, NodeCopyCache *cache=0) | |
| virtual Node * | Clone (NodeCopyCache *cache=0) |
| virtual const char * | GetTypeName () const |
| virtual void | Render (const matrix4x4f &trans, const RenderData *rd) |
| virtual void | Render (const std::vector< matrix4x4f > &trans, const RenderData *rd) |
Public Member Functions inherited from SceneGraph::Node | |
| Node (Graphics::Renderer *r) | |
| Node (Graphics::Renderer *r, unsigned int nodemask) | |
| Node (const Node &, NodeCopyCache *) | |
| virtual Node * | Clone (NodeCopyCache *)=0 |
| virtual const char * | GetTypeName () const |
| virtual void | Save (NodeDatabase &) |
| virtual void | Accept (NodeVisitor &v) |
| virtual void | Traverse (NodeVisitor &v) |
| virtual void | Render (const matrix4x4f &trans, const RenderData *rd) |
| virtual void | Render (const std::vector< matrix4x4f > &trans, const RenderData *rd) |
| void | DrawAxes () |
| void | SetName (const std::string &name) |
| const std::string & | GetName () const |
| virtual Node * | FindNode (const std::string &) |
| unsigned int | GetNodeMask () const |
| void | SetNodeMask (unsigned int m) |
| unsigned int | GetNodeFlags () const |
| void | SetNodeFlags (unsigned int m) |
| Graphics::Renderer * | GetRenderer () const |
Public Member Functions inherited from RefCounted | |
| RefCounted () | |
| virtual | ~RefCounted () |
| void | IncRefCount () const |
| void | DecRefCount () const |
| int | GetRefCount () const |
Public Member Functions inherited from LuaWrappable | |
| virtual | ~LuaWrappable () |
Protected Member Functions | |
| virtual | ~ModelNode () |
Protected Member Functions inherited from SceneGraph::Node | |
| virtual | ~Node () |
Additional Inherited Members | |
Protected Attributes inherited from SceneGraph::Node | |
| std::string | m_name |
| unsigned int | m_nodeMask |
| unsigned int | m_nodeFlags |
| Graphics::Renderer * | m_renderer |
| SceneGraph::ModelNode::ModelNode | ( | Model * | m | ) |
| SceneGraph::ModelNode::ModelNode | ( | const ModelNode & | modelNode, |
| NodeCopyCache * | cache = 0 |
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inlineprotectedvirtual |
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virtual |
Implements SceneGraph::Node.
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inlinevirtual |
Reimplemented from SceneGraph::Node.
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virtual |
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virtual |