#include <ModelSkin.h>
◆ ModelSkin()
| SceneGraph::ModelSkin::ModelSkin |
( |
| ) |
|
◆ Apply()
| void SceneGraph::ModelSkin::Apply |
( |
Model * |
model | ) |
const |
◆ ClearDecal()
| void SceneGraph::ModelSkin::ClearDecal |
( |
unsigned int |
index = 0 | ) |
|
◆ ClearDecals()
| void SceneGraph::ModelSkin::ClearDecals |
( |
| ) |
|
◆ GetColors()
| const std::vector< Color > & SceneGraph::ModelSkin::GetColors |
( |
| ) |
const |
|
inline |
◆ Load()
◆ LoadFromJson()
| void SceneGraph::ModelSkin::LoadFromJson |
( |
const Json & |
jsonObj | ) |
|
◆ Save()
◆ SaveToJson()
| void SceneGraph::ModelSkin::SaveToJson |
( |
Json & |
jsonObj | ) |
const |
◆ SetColors()
| void SceneGraph::ModelSkin::SetColors |
( |
const std::vector< Color > & |
colors | ) |
|
◆ SetDecal()
| void SceneGraph::ModelSkin::SetDecal |
( |
const std::string & |
name, |
|
|
unsigned int |
index = 0 |
|
) |
| |
◆ SetLabel()
| void SceneGraph::ModelSkin::SetLabel |
( |
const std::string & |
label | ) |
|
◆ SetPrimaryColor()
| void SceneGraph::ModelSkin::SetPrimaryColor |
( |
const Color & |
color | ) |
|
◆ SetRandomColors()
| void SceneGraph::ModelSkin::SetRandomColors |
( |
Random & |
rand | ) |
|
◆ SetSecondaryColor()
| void SceneGraph::ModelSkin::SetSecondaryColor |
( |
const Color & |
color | ) |
|
◆ SetTrimColor()
| void SceneGraph::ModelSkin::SetTrimColor |
( |
const Color & |
color | ) |
|
The documentation for this class was generated from the following files: