#include <Node.h>
◆ Node() [1/3]
◆ Node() [2/3]
◆ Node() [3/3]
◆ ~Node()
| SceneGraph::Node::~Node |
( |
| ) |
|
|
protectedvirtual |
◆ Accept()
◆ Clone()
◆ DrawAxes()
| void SceneGraph::Node::DrawAxes |
( |
| ) |
|
◆ FindNode()
| Node * SceneGraph::Node::FindNode |
( |
const std::string & |
name | ) |
|
|
virtual |
◆ GetName()
| const std::string & SceneGraph::Node::GetName |
( |
| ) |
const |
|
inline |
◆ GetNodeFlags()
| unsigned int SceneGraph::Node::GetNodeFlags |
( |
| ) |
const |
|
inline |
◆ GetNodeMask()
| unsigned int SceneGraph::Node::GetNodeMask |
( |
| ) |
const |
|
inline |
◆ GetRenderer()
◆ GetTypeName()
| virtual const char * SceneGraph::Node::GetTypeName |
( |
| ) |
const |
|
inlinevirtual |
◆ Render() [1/2]
◆ Render() [2/2]
| virtual void SceneGraph::Node::Render |
( |
const std::vector< matrix4x4f > & |
trans, |
|
|
const RenderData * |
rd |
|
) |
| |
|
inlinevirtual |
◆ Save()
◆ SetName()
| void SceneGraph::Node::SetName |
( |
const std::string & |
name | ) |
|
|
inline |
◆ SetNodeFlags()
| void SceneGraph::Node::SetNodeFlags |
( |
unsigned int |
m | ) |
|
|
inline |
◆ SetNodeMask()
| void SceneGraph::Node::SetNodeMask |
( |
unsigned int |
m | ) |
|
|
inline |
◆ Traverse()
◆ m_name
| std::string SceneGraph::Node::m_name |
|
protected |
◆ m_nodeFlags
| unsigned int SceneGraph::Node::m_nodeFlags |
|
protected |
◆ m_nodeMask
| unsigned int SceneGraph::Node::m_nodeMask |
|
protected |
◆ m_renderer
The documentation for this class was generated from the following files: