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SceneGraph::StaticGeometry Member List

This is the complete list of members for SceneGraph::StaticGeometry, including all inherited members.

Accept(NodeVisitor &nv) overrideSceneGraph::StaticGeometryvirtual
AddMesh(RefCountedPtr< Graphics::VertexBuffer >, RefCountedPtr< Graphics::IndexBuffer >, RefCountedPtr< Graphics::Material >)SceneGraph::StaticGeometry
Clone(NodeCopyCache *cache=0) overrideSceneGraph::StaticGeometryvirtual
DecRefCount() constRefCountedinline
DrawAxes()SceneGraph::Node
FindNode(const std::string &)SceneGraph::Nodevirtual
GetMeshAt(unsigned int i)SceneGraph::StaticGeometry
GetName() constSceneGraph::Nodeinline
GetNodeFlags() constSceneGraph::Nodeinline
GetNodeMask() constSceneGraph::Nodeinline
GetNumMeshes() constSceneGraph::StaticGeometryinline
GetRefCount() constRefCountedinline
GetRenderer() constSceneGraph::Nodeinline
GetTypeName() const overrideSceneGraph::StaticGeometryinlinevirtual
IncRefCount() constRefCountedinline
Load(NodeDatabase &)SceneGraph::StaticGeometrystatic
m_boundingBoxSceneGraph::StaticGeometry
m_instanceMaterialsSceneGraph::StaticGeometryprotected
m_instBufferSceneGraph::StaticGeometryprotected
m_meshesSceneGraph::StaticGeometryprotected
m_nameSceneGraph::Nodeprotected
m_nodeFlagsSceneGraph::Nodeprotected
m_nodeMaskSceneGraph::Nodeprotected
m_rendererSceneGraph::Nodeprotected
Node(Graphics::Renderer *r)SceneGraph::Node
Node(Graphics::Renderer *r, unsigned int nodemask)SceneGraph::Node
Node(const Node &, NodeCopyCache *)SceneGraph::Node
RefCounted()RefCountedinline
Render(const matrix4x4f &trans, const RenderData *rd) overrideSceneGraph::StaticGeometryvirtual
Render(const std::vector< matrix4x4f > &trans, const RenderData *rd) overrideSceneGraph::StaticGeometryvirtual
Save(NodeDatabase &) overrideSceneGraph::StaticGeometryvirtual
SetName(const std::string &name)SceneGraph::Nodeinline
SetNodeFlags(unsigned int m)SceneGraph::Nodeinline
SetNodeMask(unsigned int m)SceneGraph::Nodeinline
StaticGeometry(Graphics::Renderer *r)SceneGraph::StaticGeometry
StaticGeometry(const StaticGeometry &, NodeCopyCache *cache=0)SceneGraph::StaticGeometry
Traverse(NodeVisitor &v)SceneGraph::Nodevirtual
~LuaWrappable()LuaWrappableinlinevirtual
~Node()SceneGraph::Nodeprotectedvirtual
~RefCounted()RefCountedinlinevirtual
~StaticGeometry()SceneGraph::StaticGeometryprotected