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ShipCockpit Member List

This is the complete list of members for ShipCockpit, including all inherited members.

AddComponent()Bodyinline
Body()Body
Body(const Json &jsonObj, Space *space)Body
CalculateSignedForwardVelocity(const vector3d &forward, const vector3d &velocity)ShipCockpitprotected
DeleteEmitter()DeleteEmitterinline
FLAG_CAN_MOVE_FRAME enum valueBody
FLAG_DRAW_EXCLUDE enum valueBody
FLAG_DRAW_LAST enum valueBody
FLAG_LABEL_HIDDEN enum valueBody
FromJson(const Json &jsonObj, Space *space)Bodystatic
GetAabb() constModelBodyinline
GetAngVelocity() constBodyinlinevirtual
GetClipRadius() constBodyinline
GetCollMesh()ModelBodyinline
GetComponent() constBodyinline
GetComponentList() constBodyinline
GetFlags() constBodyinline
GetFrame() constBodyinline
GetGeom() constModelBodyinline
GetInterpOrient() constBodyinline
GetInterpOrientRelTo(FrameId relToId) constBody
GetInterpPosition() constBodyinline
GetInterpPositionRelTo(FrameId relToId) constBody
GetInterpPositionRelTo(const Body *relTo) constBody
GetLabel() constBodyinline
GetMass() constBodyinlinevirtual
GetModel() constModelBodyinline
GetOrient() constBodyinline
GetOrientRelTo(FrameId) constBody
GetPhysRadius() constBodyinline
GetPosition() constBodyinline
GetPositionRelTo(FrameId) constBody
GetPositionRelTo(const Body *) constBody
GetShields() constModelBodyinlineprotected
GetSystemBody() constBodyinlinevirtual
GetTargetIndicatorPosition() constBodyvirtual
GetType() constBodyinlinevirtual
GetVelocity() constBodyinlinevirtual
GetVelocityRelTo(const Body *) constBody
GetVelocityRelTo(FrameId) constBody
HasComponent() constBodyinline
IsColliding() constModelBodyinline
IsDead() constBodyinline
IsInSpace() constBodyinlinevirtual
IsStatic() constModelBodyinline
IsType(ObjectType c) constBodyinlinevirtual
m_flagsBodyprotected
m_interpOrientBodyprotected
m_interpPosBodyprotected
MarkDead()Bodyinline
ModelBody()ModelBody
ModelBody(const Json &jsonObj, Space *space)ModelBody
NotifyRemoved(const Body *const removedBody)Bodyinlinevirtual
OBJDEF(ModelBody, Body, MODELBODY)ModelBody
OnActivated(const Player *player)ShipCockpit
OnCollision(Body *o, Uint32 flags, double relVel)Bodyinlinevirtual
OnDamage(Body *attacker, float kgDamage, const CollisionContact &contactData)Bodyinlinevirtual
onDeleteDeleteEmittermutable
OrientOnSurface(double radius, double latitude, double longitude)Body
PostLoadFixup(Space *space)Bodyinlinevirtual
Properties()PropertiedObjectinline
Properties() constPropertiedObjectinline
Render(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform) overrideShipCockpitvirtual
RenderCockpit(Graphics::Renderer *renderer, const Camera *camera, FrameId frameId)ShipCockpit
RenderModel(Graphics::Renderer *r, const Camera *camera, const vector3d &viewCoords, const matrix4x4d &viewTransform, const bool setLighting=true)ModelBody
resetInternalCameraController(void)ShipCockpitinline
ResetLighting(Graphics::Renderer *r, const std::vector< float > &oldIntensity, const Color &oldAmbient)ModelBodyprotected
SaveToJson(Json &jsonObj, Space *space) overrideModelBodyprotectedvirtual
SetAngVelocity(const vector3d &v)Bodyinlinevirtual
SetClipRadius(double r)Bodyinline
SetColliding(bool colliding)ModelBody
SetFlag(unsigned int flag, bool enable)Bodyinline
SetFrame(FrameId fId) overrideModelBodyvirtual
SetLabel(const std::string &label)Bodyvirtual
SetLighting(Graphics::Renderer *r, const Camera *camera, std::vector< float > &oldIntensity, Color &oldAmbient)ModelBodyprotected
SetModel(const char *modelName)ModelBody
SetOrient(const matrix3x3d &r) overrideModelBodyvirtual
SetPhysRadius(double r)Bodyinline
SetPosition(const vector3d &p) overrideModelBodyvirtual
SetStatic(bool isStatic)ModelBody
SetVelocity(const vector3d &v)Bodyinlinevirtual
ShipCockpit(const std::string &modelName)ShipCockpitexplicit
StaticType()Bodyinlinestatic
StaticUpdate(const float timeStep)Bodyinlinevirtual
SwitchToFrame(FrameId newFrame)Body
TimeStepUpdate(const float timeStep) overrideModelBodyvirtual
ToJson(Json &jsonObj, Space *space)Body
Update(const Player *player, float timeStep)ShipCockpit
UpdateFrame()Body
UpdateInterpTransform(double alpha)Bodyinlinevirtual
~Body()Bodyvirtual
~DeleteEmitter()DeleteEmitterinlinevirtual
~LuaWrappable()LuaWrappableinlinevirtual
~ModelBody()ModelBodyvirtual
~ShipCockpit()ShipCockpitvirtual