#include <Sound.h>
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| | Event () |
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| | Event (Uint32 id) |
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| virtual void | Play (const char *fx, const float volume_left, const float volume_right, Op op) |
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| void | Play (const char *fx) |
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| bool | Stop () |
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| bool | IsPlaying () const |
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| Uint32 | EventId () |
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| bool | SetOp (Op op) |
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| bool | VolumeAnimate (const float targetVol1, const float targetVol2, const float dv_dt1, const float dv_dt2) |
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| bool | VolumeAnimate (const float targetVols[2], const float dv_dt[2]) |
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| bool | SetVolume (const float vol_left, const float vol_right) |
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| bool | SetVolume (const float vol) |
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◆ Event() [1/2]
◆ Event() [2/2]
| Sound::Event::Event |
( |
Uint32 |
id | ) |
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inline |
◆ EventId()
| Uint32 Sound::Event::EventId |
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| ) |
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inline |
◆ IsPlaying()
| bool Sound::Event::IsPlaying |
( |
| ) |
const |
◆ Play() [1/2]
| void Sound::Event::Play |
( |
const char * |
fx | ) |
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inline |
◆ Play() [2/2]
| void Sound::Event::Play |
( |
const char * |
fx, |
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const float |
volume_left, |
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const float |
volume_right, |
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Op |
op |
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) |
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virtual |
◆ SetOp()
| bool Sound::Event::SetOp |
( |
Op |
op | ) |
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◆ SetVolume() [1/2]
| bool Sound::Event::SetVolume |
( |
const float |
vol | ) |
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inline |
◆ SetVolume() [2/2]
| bool Sound::Event::SetVolume |
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const float |
vol_left, |
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const float |
vol_right |
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) |
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◆ Stop()
| bool Sound::Event::Stop |
( |
| ) |
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◆ VolumeAnimate() [1/2]
| bool Sound::Event::VolumeAnimate |
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const float |
targetVol1, |
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const float |
targetVol2, |
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const float |
dv_dt1, |
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const float |
dv_dt2 |
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) |
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◆ VolumeAnimate() [2/2]
| bool Sound::Event::VolumeAnimate |
( |
const float |
targetVols[2], |
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const float |
dv_dt[2] |
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) |
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inline |
◆ eid
The documentation for this class was generated from the following files: