#include <SoundMusic.h>
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| | MusicEvent () |
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| | MusicEvent (Uint32 id) |
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| | ~MusicEvent () |
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| virtual void | Play (const char *fx, const float volume_left, const float volume_right, Op op) |
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| | Event () |
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| | Event (Uint32 id) |
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| virtual void | Play (const char *fx, const float volume_left, const float volume_right, Op op) |
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| void | Play (const char *fx) |
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| bool | Stop () |
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| bool | IsPlaying () const |
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| Uint32 | EventId () |
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| bool | SetOp (Op op) |
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| bool | VolumeAnimate (const float targetVol1, const float targetVol2, const float dv_dt1, const float dv_dt2) |
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| bool | VolumeAnimate (const float targetVols[2], const float dv_dt[2]) |
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| bool | SetVolume (const float vol_left, const float vol_right) |
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| bool | SetVolume (const float vol) |
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◆ MusicEvent() [1/2]
| Sound::MusicEvent::MusicEvent |
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| ) |
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◆ MusicEvent() [2/2]
| Sound::MusicEvent::MusicEvent |
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Uint32 |
id | ) |
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◆ ~MusicEvent()
| Sound::MusicEvent::~MusicEvent |
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◆ Play()
| void Sound::MusicEvent::Play |
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const char * |
fx, |
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const float |
volume_left, |
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const float |
volume_right, |
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Op |
op |
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) |
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virtual |
The documentation for this class was generated from the following files: