| BiCubicInterpolation(const vector3d &p) const | Terrain | |
| DebugDump() const | Terrain | |
| DecRefCount() const | RefCounted | inline |
| EFFECT_LAVA enum value | Terrain | |
| EFFECT_WATER enum value | Terrain | |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColor(const vector3d &p, double height, const vector3d &norm) const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetColorFractalName() const | TerrainColorFractal< ColorFractal > | virtual |
| GetFracDef(const unsigned int index) const | Terrain | inline |
| GetHeight(const vector3d &p) const =0 | Terrain | pure virtual |
| GetHeightFractalName() const =0 | Terrain | pure virtual |
| GetMaxHeight() const | Terrain | inline |
| GetRefCount() const | RefCounted | inline |
| GetSurfaceEffects() const | Terrain | inline |
| IncRefCount() const | RefCounted | inline |
| InstanceTerrain(const SystemBody *body) | Terrain | static |
| m_darkdirtColor | Terrain | protected |
| m_darkplantColor | Terrain | protected |
| m_darkrockColor | Terrain | protected |
| m_darksandColor | Terrain | protected |
| m_dirtColor | Terrain | protected |
| m_entropy | Terrain | protected |
| m_fracdef | Terrain | protected |
| m_ggdarkColor | Terrain | protected |
| m_gglightColor | Terrain | protected |
| m_greyrockColor | Terrain | protected |
| m_heightMap | Terrain | protected |
| m_heightMapSizeX | Terrain | protected |
| m_heightMapSizeY | Terrain | protected |
| m_heightScaling | Terrain | protected |
| m_icyness | Terrain | protected |
| m_invMaxHeight | Terrain | protected |
| m_invPlanetRadius | Terrain | protected |
| m_maxHeight | Terrain | protected |
| m_maxHeightInMeters | Terrain | protected |
| m_minBody | Terrain | protected |
| m_minh | Terrain | protected |
| m_planetEarthRadii | Terrain | protected |
| m_planetRadius | Terrain | protected |
| m_plantColor | Terrain | protected |
| m_rand | Terrain | protected |
| m_rockColor | Terrain | protected |
| m_sandColor | Terrain | protected |
| m_sealevel | Terrain | protected |
| m_seed | Terrain | protected |
| m_surfaceEffects | Terrain | protected |
| m_volcanic | Terrain | protected |
| MAX_FRACDEFS | Terrain | protectedstatic |
| RefCounted() | RefCounted | inline |
| SetFracDef(const unsigned int index, const double featureHeightMeters, const double featureWidthMeters, const double smallestOctaveMeters=20.0) | Terrain | |
| SurfaceEffectFlags enum name | Terrain | |
| Terrain(const SystemBody *body) | Terrain | protected |
| TerrainColorFractal()=delete | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | protected |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| TerrainColorFractal(const SystemBody *body) | TerrainColorFractal< ColorFractal > | |
| ~LuaWrappable() | LuaWrappable | inlinevirtual |
| ~RefCounted() | RefCounted | inlinevirtual |
| ~Terrain() | Terrain | virtual |