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| | TerrainColorFractal ()=delete |
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| virtual vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| virtual const char * | GetColorFractalName () const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| const char * | GetColorFractalName () const |
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| | TerrainColorFractal (const SystemBody *body) |
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| vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const |
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| virtual | ~Terrain () |
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| void | SetFracDef (const unsigned int index, const double featureHeightMeters, const double featureWidthMeters, const double smallestOctaveMeters=20.0) |
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| const fracdef_t & | GetFracDef (const unsigned int index) const |
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| virtual double | GetHeight (const vector3d &p) const =0 |
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| virtual vector3d | GetColor (const vector3d &p, double height, const vector3d &norm) const =0 |
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| virtual const char * | GetHeightFractalName () const =0 |
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| virtual const char * | GetColorFractalName () const =0 |
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| double | GetMaxHeight () const |
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| Uint32 | GetSurfaceEffects () const |
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| double | BiCubicInterpolation (const vector3d &p) const |
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| void | DebugDump () const |
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| | RefCounted () |
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| virtual | ~RefCounted () |
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| void | IncRefCount () const |
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| void | DecRefCount () const |
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| int | GetRefCount () const |
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| virtual | ~LuaWrappable () |
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