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TerrainGenerator< HeightFractal, ColorFractal > Member List

This is the complete list of members for TerrainGenerator< HeightFractal, ColorFractal >, including all inherited members.

BiCubicInterpolation(const vector3d &p) constTerrain
DebugDump() constTerrain
DecRefCount() constRefCountedinline
EFFECT_LAVA enum valueTerrain
EFFECT_WATER enum valueTerrain
TerrainHeightFractal::GetColor(const vector3d &p, double height, const vector3d &norm) const =0Terrainpure virtual
TerrainColorFractal::GetColor(const vector3d &p, double height, const vector3d &norm) constTerrainColorFractal< ColorFractal >virtual
TerrainHeightFractal::GetColorFractalName() const =0Terrainpure virtual
TerrainColorFractal::GetColorFractalName() constTerrainColorFractal< ColorFractal >virtual
GetFracDef(const unsigned int index) constTerraininline
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeight(const vector3d &p) constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetHeightFractalName() constTerrainHeightFractal< HeightFractal >virtual
GetMaxHeight() constTerraininline
GetRefCount() constRefCountedinline
GetSurfaceEffects() constTerraininline
IncRefCount() constRefCountedinline
InstanceTerrain(const SystemBody *body)Terrainstatic
m_darkdirtColorTerrainprotected
m_darkplantColorTerrainprotected
m_darkrockColorTerrainprotected
m_darksandColorTerrainprotected
m_dirtColorTerrainprotected
m_entropyTerrainprotected
m_fracdefTerrainprotected
m_ggdarkColorTerrainprotected
m_gglightColorTerrainprotected
m_greyrockColorTerrainprotected
m_heightMapTerrainprotected
m_heightMapSizeXTerrainprotected
m_heightMapSizeYTerrainprotected
m_heightScalingTerrainprotected
m_icynessTerrainprotected
m_invMaxHeightTerrainprotected
m_invPlanetRadiusTerrainprotected
m_maxHeightTerrainprotected
m_maxHeightInMetersTerrainprotected
m_minBodyTerrainprotected
m_minhTerrainprotected
m_planetEarthRadiiTerrainprotected
m_planetRadiusTerrainprotected
m_plantColorTerrainprotected
m_randTerrainprotected
m_rockColorTerrainprotected
m_sandColorTerrainprotected
m_sealevelTerrainprotected
m_seedTerrainprotected
m_surfaceEffectsTerrainprotected
m_volcanicTerrainprotected
MAX_FRACDEFSTerrainprotectedstatic
RefCounted()RefCountedinline
SetFracDef(const unsigned int index, const double featureHeightMeters, const double featureWidthMeters, const double smallestOctaveMeters=20.0)Terrain
SurfaceEffectFlags enum nameTerrain
Terrain(const SystemBody *body)Terrainprotected
TerrainColorFractal()=deleteTerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >protected
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainColorFractal(const SystemBody *body)TerrainColorFractal< ColorFractal >
TerrainGenerator()=deleteTerrainGenerator< HeightFractal, ColorFractal >
TerrainGenerator(const SystemBody *body)TerrainGenerator< HeightFractal, ColorFractal >inline
TerrainHeightFractal()=deleteTerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >protected
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
TerrainHeightFractal(const SystemBody *body)TerrainHeightFractal< HeightFractal >
~LuaWrappable()LuaWrappableinlinevirtual
~RefCounted()RefCountedinlinevirtual
~Terrain()Terrainvirtual