#include <WorldView.h>
◆ WorldView() [1/2]
| WorldView::WorldView |
( |
Game * |
game | ) |
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◆ WorldView() [2/2]
| WorldView::WorldView |
( |
const Json & |
jsonObj, |
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Game * |
game |
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) |
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◆ ~WorldView()
| WorldView::~WorldView |
( |
| ) |
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override |
◆ BeginCameraFrame()
| void WorldView::BeginCameraFrame |
( |
| ) |
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inline |
◆ CalculateHeadingPitchRoll()
| std::tuple< double, double, double > WorldView::CalculateHeadingPitchRoll |
( |
enum |
PlaneType | ) |
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◆ CameraSpaceToScreenSpace()
◆ Draw()
◆ Draw3D()
| void WorldView::Draw3D |
( |
| ) |
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overridevirtual |
◆ EndCameraFrame()
| void WorldView::EndCameraFrame |
( |
| ) |
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inline |
◆ GetActiveWeapon()
| int WorldView::GetActiveWeapon |
( |
| ) |
const |
◆ GetCameraContext()
◆ GetTargetIndicatorScreenPosition()
| vector3d WorldView::GetTargetIndicatorScreenPosition |
( |
const Body * |
body | ) |
const |
◆ GetViewController()
◆ OnSwitchFrom()
| void WorldView::OnSwitchFrom |
( |
| ) |
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overrideprotectedvirtual |
◆ OnSwitchTo()
| void WorldView::OnSwitchTo |
( |
| ) |
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overrideprotectedvirtual |
◆ RegisterInputBindings()
| static void WorldView::RegisterInputBindings |
( |
| ) |
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static |
◆ SaveToJson()
| void WorldView::SaveToJson |
( |
Json & |
jsonObj | ) |
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overridevirtual |
◆ SetViewController()
◆ ShouldShowLabels()
| bool WorldView::ShouldShowLabels |
( |
| ) |
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inline |
◆ Update()
| void WorldView::Update |
( |
| ) |
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overridevirtual |
◆ WorldDirToScreenSpace()
◆ WorldSpaceToScreenSpace() [1/2]
| vector3d WorldView::WorldSpaceToScreenSpace |
( |
const Body * |
body | ) |
const |
◆ WorldSpaceToScreenSpace() [2/2]
◆ NavTunnelWidget
| friend class NavTunnelWidget |
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friend |
◆ shipView
The documentation for this class was generated from the following files: