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Pioneer
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This is the complete list of members for matrix4x4< T >, including all inherited members.
| ApplyRotationOnly(const vector3< T > &v) const | matrix4x4< T > | inline |
| Back() const | matrix4x4< T > | inline |
| ClearToRotOnly() | matrix4x4< T > | inline |
| Data() const | matrix4x4< T > | inline |
| Data() | matrix4x4< T > | inline |
| FrustumMatrix(T left, T right, T bottom, T top, T znear, T zfar) | matrix4x4< T > | inlinestatic |
| GetOrient() const | matrix4x4< T > | inline |
| GetTranslate() const | matrix4x4< T > | inline |
| Identity() | matrix4x4< T > | inlinestatic |
| InfinitePerspectiveMatrix(T fovR, T aspect, T znear, bool fovX=false) | matrix4x4< T > | inlinestatic |
| Inverse() const | matrix4x4< T > | inline |
| InvTransform(const vector3< T > &inVec) | matrix4x4< T > | inline |
| LoadFrom3x3Matrix(const T *r) | matrix4x4< T > | inline |
| MakeInvRotMatrix(const vector3< T > &rx, const vector3< T > &ry, const vector3< T > &rz) | matrix4x4< T > | inlinestatic |
| MakeRotMatrix(const vector3< T > &rx, const vector3< T > &ry, const vector3< T > &rz) | matrix4x4< T > | inlinestatic |
| matrix4x4() | matrix4x4< T > | inline |
| matrix4x4(T val) | matrix4x4< T > | inlineexplicit |
| matrix4x4(const T *vals) | matrix4x4< T > | inlineexplicit |
| matrix4x4(const matrix3x3< T > &m) | matrix4x4< T > | inline |
| matrix4x4(const matrix3x3< T > &m, const vector3< T > &v) | matrix4x4< T > | inline |
| matrix4x4(const matrix4x4< other_float_t > &m) | matrix4x4< T > | inlineexplicit |
| operator* | matrix4x4< T > | friend |
| operator* | matrix4x4< T > | friend |
| operator* | matrix4x4< T > | friend |
| operator* | matrix4x4< T > | friend |
| operator* | matrix4x4< T > | friend |
| operator+ | matrix4x4< T > | friend |
| operator- | matrix4x4< T > | friend |
| operator- | matrix4x4< T > | friend |
| operator[](const size_t i) | matrix4x4< T > | inline |
| operator[](const size_t i) const | matrix4x4< T > | inline |
| OrthoFrustum(T left, T right, T bottom, T top, T znear, T zfar) | matrix4x4< T > | inlinestatic |
| OrthoMatrix(T width, T height, T znear, T zfar) | matrix4x4< T > | inlinestatic |
| PerspectiveMatrix(T fovR, T aspect, T znear, T zfar, bool fovX=false) | matrix4x4< T > | inlinestatic |
| Print() const | matrix4x4< T > | inline |
| Renormalize() | matrix4x4< T > | inline |
| Right() const | matrix4x4< T > | inline |
| Rotate(T ang, T x, T y, T z) | matrix4x4< T > | inline |
| RotateMatrix(T ang, T x, T y, T z) | matrix4x4< T > | inlinestatic |
| RotateX(T radians) | matrix4x4< T > | inline |
| RotateXMatrix(T radians) | matrix4x4< T > | inlinestatic |
| RotateY(T radians) | matrix4x4< T > | inline |
| RotateYMatrix(T radians) | matrix4x4< T > | inlinestatic |
| RotateZ(T radians) | matrix4x4< T > | inline |
| RotateZMatrix(T radians) | matrix4x4< T > | inlinestatic |
| SaveTo3x3Matrix(T *r) const | matrix4x4< T > | inline |
| Scale(T x, T y, T z) | matrix4x4< T > | inline |
| Scale(T s) | matrix4x4< T > | inline |
| ScaleMatrix(T x, T y, T z) | matrix4x4< T > | inlinestatic |
| ScaleMatrix(T scale) | matrix4x4< T > | inlinestatic |
| SetRotationOnly(const matrix4x4 &m) | matrix4x4< T > | inline |
| SetTranslate(const vector3< T > &v) | matrix4x4< T > | inline |
| Translate(const vector3< T > &t) | matrix4x4< T > | inline |
| Translate(T x, T y, T z) | matrix4x4< T > | inline |
| Translation(const vector3< T > &v) | matrix4x4< T > | inlinestatic |
| Translation(T x, T y, T z) | matrix4x4< T > | inlinestatic |
| Transpose() const | matrix4x4< T > | inline |
| Up() const | matrix4x4< T > | inline |