Pioneer
Loading...
Searching...
No Matches
matrix4x4< T > Member List

This is the complete list of members for matrix4x4< T >, including all inherited members.

ApplyRotationOnly(const vector3< T > &v) constmatrix4x4< T >inline
Back() constmatrix4x4< T >inline
ClearToRotOnly()matrix4x4< T >inline
Data() constmatrix4x4< T >inline
Data()matrix4x4< T >inline
FrustumMatrix(T left, T right, T bottom, T top, T znear, T zfar)matrix4x4< T >inlinestatic
GetOrient() constmatrix4x4< T >inline
GetTranslate() constmatrix4x4< T >inline
Identity()matrix4x4< T >inlinestatic
InfinitePerspectiveMatrix(T fovR, T aspect, T znear, bool fovX=false)matrix4x4< T >inlinestatic
Inverse() constmatrix4x4< T >inline
InvTransform(const vector3< T > &inVec)matrix4x4< T >inline
LoadFrom3x3Matrix(const T *r)matrix4x4< T >inline
MakeInvRotMatrix(const vector3< T > &rx, const vector3< T > &ry, const vector3< T > &rz)matrix4x4< T >inlinestatic
MakeRotMatrix(const vector3< T > &rx, const vector3< T > &ry, const vector3< T > &rz)matrix4x4< T >inlinestatic
matrix4x4()matrix4x4< T >inline
matrix4x4(T val)matrix4x4< T >inlineexplicit
matrix4x4(const T *vals)matrix4x4< T >inlineexplicit
matrix4x4(const matrix3x3< T > &m)matrix4x4< T >inline
matrix4x4(const matrix3x3< T > &m, const vector3< T > &v)matrix4x4< T >inline
matrix4x4(const matrix4x4< other_float_t > &m)matrix4x4< T >inlineexplicit
operator*matrix4x4< T >friend
operator*matrix4x4< T >friend
operator*matrix4x4< T >friend
operator*matrix4x4< T >friend
operator*matrix4x4< T >friend
operator+matrix4x4< T >friend
operator-matrix4x4< T >friend
operator-matrix4x4< T >friend
operator[](const size_t i)matrix4x4< T >inline
operator[](const size_t i) constmatrix4x4< T >inline
OrthoFrustum(T left, T right, T bottom, T top, T znear, T zfar)matrix4x4< T >inlinestatic
OrthoMatrix(T width, T height, T znear, T zfar)matrix4x4< T >inlinestatic
PerspectiveMatrix(T fovR, T aspect, T znear, T zfar, bool fovX=false)matrix4x4< T >inlinestatic
Print() constmatrix4x4< T >inline
Renormalize()matrix4x4< T >inline
Right() constmatrix4x4< T >inline
Rotate(T ang, T x, T y, T z)matrix4x4< T >inline
RotateMatrix(T ang, T x, T y, T z)matrix4x4< T >inlinestatic
RotateX(T radians)matrix4x4< T >inline
RotateXMatrix(T radians)matrix4x4< T >inlinestatic
RotateY(T radians)matrix4x4< T >inline
RotateYMatrix(T radians)matrix4x4< T >inlinestatic
RotateZ(T radians)matrix4x4< T >inline
RotateZMatrix(T radians)matrix4x4< T >inlinestatic
SaveTo3x3Matrix(T *r) constmatrix4x4< T >inline
Scale(T x, T y, T z)matrix4x4< T >inline
Scale(T s)matrix4x4< T >inline
ScaleMatrix(T x, T y, T z)matrix4x4< T >inlinestatic
ScaleMatrix(T scale)matrix4x4< T >inlinestatic
SetRotationOnly(const matrix4x4 &m)matrix4x4< T >inline
SetTranslate(const vector3< T > &v)matrix4x4< T >inline
Translate(const vector3< T > &t)matrix4x4< T >inline
Translate(T x, T y, T z)matrix4x4< T >inline
Translation(const vector3< T > &v)matrix4x4< T >inlinestatic
Translation(T x, T y, T z)matrix4x4< T >inlinestatic
Transpose() constmatrix4x4< T >inline
Up() constmatrix4x4< T >inline