Here is a list of all class members with links to the classes they belong to:
- b -
- b : Color3ub, Color4f, Color4ub, SPlane
- Back() : matrix4x4< T >
- BackgroundDrawFlags : Background::Container
- BAD_FACTION_COLOUR : Faction
- BAD_FACTION_IDX : Faction
- BAD_PORT_ID : SpaceStationType::SPort
- base : Projectable
- baseColor : RingStyle
- baseLawlessness : Polit::politDesc_t
- BaseLoader() : SceneGraph::BaseLoader, SceneGraph::Model
- BasePatchJob() : BasePatchJob
- baseprice : ShipType
- bases : Projectable
- BaseSphere() : BaseSphere
- bayIDs : SpaceStationType::SPort
- Beam() : Beam
- beam : ProjectileData
- begin : ByteRange
- Begin() : GalaxyObjectCache< T, CompareT >::Slave
- begin() : IterationProxy< Container, T >, IterationProxy< Container, typename std::enable_if< std::is_same< typename std::iterator_traits< typename Container::iterator >::iterator_category, std::random_access_iterator_tag >::value >::type >
- Begin() : LuaTable
- begin() : PropertyMap, PropertyMapWrapper, reverse_container_t< T >, StringRange, TaskRange
- BeginCameraFrame() : WorldView
- BeginFrame() : Application, CameraContext, Graphics::Renderer, Graphics::RendererDummy, Graphics::RendererOGL, GuiApplication
- BeginRenderTarget() : GasGiant
- BiCubicInterpolation() : Terrain
- Billboard() : Graphics::TextureBuilder
- billboard : NavLights::LightBulb
- Billboard() : SceneGraph::Billboard
- BinaryConverter : SceneGraph::Animation, SceneGraph::BinaryConverter, SceneGraph::Model
- Bind() : Graphics::Dummy::IndexBuffer, Graphics::Dummy::InstanceBuffer, Graphics::Dummy::MeshObject, Graphics::Dummy::VertexBuffer, Graphics::IndexBuffer, Graphics::InstanceBuffer, Graphics::MeshObject, Graphics::OGL::IndexBuffer, Graphics::OGL::InstanceBuffer, Graphics::OGL::MeshObject, Graphics::OGL::RenderTarget, Graphics::OGL::TextureGL, Graphics::OGL::VertexBuffer, Graphics::Texture, Graphics::TextureDummy, Graphics::VertexBuffer
- binding : Graphics::OGL::BufferBindingData, Graphics::OGL::PushConstantData, Graphics::OGL::TextureBindingData, Graphics::ShaderParser::BufferInfo, Graphics::ShaderParser::PushConstantInfo, Graphics::ShaderParser::TextureInfo, InputBindings::Action
- binding2 : InputBindings::Action
- bindings : Input::BindingGroup
- bindName : Graphics::ShaderParser::TextureInfo
- BindRange() : Graphics::OGL::UniformBuffer
- BLACK : Color3ub, Color4f, Color4ub
- BLANK : Color3ub, Color4f, Color4ub
- Blastoff() : Ship
- blendMode : Graphics::RenderStateDesc
- Blob() : Serializer::Reader, Serializer::Writer
- BLUE : Color3ub, Color4f, Color4ub
- BodiesInAngle() : Space
- body : AtlasBodyLayout
- Body() : Body
- BODY : Projectable
- body : Projectable, Sensors::RadarContact, Space::BodyDist
- BodyComponentDB::LuaInterface : BodyComponentDB::Pool< T >
- BodyComponentDB::Serializer : BodyComponentDB::Pool< T >
- BodyDist() : Space::BodyDist
- bodyIndex : SystemPath
- BodyName() : LuaNameGen
- BodyNearList : Space
- BodySuperType : SystemBody
- BodyType : SystemBody
- Bool() : Serializer::Reader, Serializer::Writer
- bool_type : IEEEFloatTraits< double >, IEEEFloatTraits< float >
- borderHeights : SQuadSplitRequest, SSingleSplitRequest
- borderVertexs : SQuadSplitRequest, SSingleSplitRequest
- bottomCamera : ShipViewController::InputBinding
- boundingRadius : SceneGraph::RenderData
- bpp : Graphics::ScreendumpState
- brightness : Background::StarInfo
- brightnessFactor : Background::StarQueryInfo
- buf : Sound::Sample
- buf_len : Sound::Sample
- buf_pos : Sound::SoundEvent
- buffer : Graphics::BufferBinding< T >
- bufferBindings : Graphics::ShaderParser::ShaderInfo
- BufferData() : Graphics::Dummy::IndexBuffer, Graphics::Dummy::UniformBuffer, Graphics::Dummy::VertexBuffer, Graphics::IndexBuffer, Graphics::OGL::CachedVertexBuffer, Graphics::OGL::IndexBuffer, Graphics::OGL::UniformBuffer, Graphics::OGL::UniformLinearBuffer, Graphics::OGL::VertexBuffer, Graphics::UniformBuffer, Graphics::VertexBuffer
- bug() : S
- BuildHaloBuffer() : Star
- BuildMipmaps() : Graphics::OGL::TextureGL, Graphics::Texture, Graphics::TextureDummy
- BurnDirection : TransferPlanner
- button : InputBindings::KeyBinding
- buttons : Input::JoystickInfo
- BvhNode() : BvhNode
- BVHNode() : BVHNode
- BVHTree() : BVHTree
- BvhTree() : BvhTree
- Byte() : Serializer::Reader, Serializer::Writer
- ByteRange() : ByteRange