Here is a list of all functions with links to the classes they belong to:
- b -
- Back() : matrix4x4< T >
- BaseLoader() : SceneGraph::BaseLoader
- BasePatchJob() : BasePatchJob
- BaseSphere() : BaseSphere
- Beam() : Beam
- Begin() : GalaxyObjectCache< T, CompareT >::Slave
- begin() : IterationProxy< Container, T >, IterationProxy< Container, typename std::enable_if< std::is_same< typename std::iterator_traits< typename Container::iterator >::iterator_category, std::random_access_iterator_tag >::value >::type >
- Begin() : LuaTable
- begin() : PropertyMap, PropertyMapWrapper, reverse_container_t< T >
- BeginCameraFrame() : WorldView
- BeginFrame() : Application, CameraContext, Graphics::Renderer, Graphics::RendererDummy, Graphics::RendererOGL, GuiApplication
- BeginRenderTarget() : GasGiant
- BiCubicInterpolation() : Terrain
- Billboard() : Graphics::TextureBuilder, SceneGraph::Billboard
- BinaryConverter() : SceneGraph::BinaryConverter
- Bind() : Graphics::Dummy::IndexBuffer, Graphics::Dummy::InstanceBuffer, Graphics::Dummy::MeshObject, Graphics::Dummy::VertexBuffer, Graphics::IndexBuffer, Graphics::InstanceBuffer, Graphics::MeshObject, Graphics::OGL::IndexBuffer, Graphics::OGL::InstanceBuffer, Graphics::OGL::MeshObject, Graphics::OGL::RenderTarget, Graphics::OGL::TextureGL, Graphics::OGL::VertexBuffer, Graphics::Texture, Graphics::TextureDummy, Graphics::VertexBuffer
- BindRange() : Graphics::OGL::UniformBuffer
- Blastoff() : Ship
- Blob() : Serializer::Reader, Serializer::Writer
- BodiesInAngle() : Space
- Body() : Body
- BodyDist() : Space::BodyDist
- BodyName() : LuaNameGen
- Bool() : Serializer::Reader, Serializer::Writer
- BufferData() : Graphics::Dummy::IndexBuffer, Graphics::Dummy::UniformBuffer, Graphics::Dummy::VertexBuffer, Graphics::IndexBuffer, Graphics::OGL::CachedVertexBuffer, Graphics::OGL::IndexBuffer, Graphics::OGL::UniformBuffer, Graphics::OGL::UniformLinearBuffer, Graphics::OGL::VertexBuffer, Graphics::UniformBuffer, Graphics::VertexBuffer
- bug() : S
- BuildHaloBuffer() : Star
- BuildMipmaps() : Graphics::OGL::TextureGL, Graphics::Texture, Graphics::TextureDummy
- BvhNode() : BvhNode
- BVHNode() : BVHNode
- BVHTree() : BVHTree
- BvhTree() : BvhTree
- Byte() : Serializer::Reader, Serializer::Writer
- ByteRange() : ByteRange