Here is a list of all functions with links to the classes they belong to:
- i -
- id() : FrameId
- Identity() : matrix3x3< T >, matrix4x4< T >
- IDX_VBO_COUNT_ALL_IDX() : GasPatchContext
- IFFColor() : Sensors
- Image() : PiGui::Image
- IncreaseFactor() : TransferPlanner
- IncreaseIndent() : Log::Logger
- IncRefCount() : RefCounted
- IndexBuffer() : Graphics::Dummy::IndexBuffer, Graphics::IndexBuffer, Graphics::OGL::IndexBuffer
- InfinitePerspectiveMatrix() : matrix4x4< T >
- IniConfig() : IniConfig
- Init() : AmbientSounds, BaseSphere, BodyComponentDB, CityOnPlanet, DeathView, FactionsDatabase, FixedGuns, Galaxy, GalaxyGenerator, GasGiant, GasPatchContext, GeoPatchContext, GeoSphere, Graphics::OGL::Uniform, Graphics::TextureBuilder, LuaTimer, ModManager, NavLights, Pi, PiGui::Instance, Propulsion, SfxManager, Shields, ShipType, ShipViewController, SpaceStation, SpaceStationType
- InitAnimations() : SceneGraph::Model
- InitBlock() : Graphics::OGL::Uniform
- InitCockpit() : Player
- InitFonts() : SectorView::FactionLabel, SectorView::StarLabel
- InitGame() : GameLoop, Input::Manager
- InitGuns() : FixedGuns
- Initialize() : PiGui::InstanceRenderer
- InitiateHyperjumpTo() : Player, Ship
- InitStar() : Star
- InitTableRefs() : LuaSerializer
- InitTerrainBody() : TerrainBody
- InitUniforms() : Graphics::OGL::Program
- InputFrame() : Input::InputFrame
- InSameSector() : Sector::System
- Insert() : LuaTimer
- Instance() : PiGui::Instance
- InstanceBuffer() : Graphics::Dummy::InstanceBuffer, Graphics::InstanceBuffer, Graphics::OGL::InstanceBuffer
- InstanceRenderer() : PiGui::InstanceRenderer
- InstanceTerrain() : Terrain
- Int() : IniConfig
- Int16() : Serializer::Reader, Serializer::Writer
- Int32() : Random, Serializer::Reader, Serializer::Writer
- Int64() : Serializer::Reader, Serializer::Writer
- InternalCameraController() : InternalCameraController
- Interpolate() : SceneGraph::Animation
- Intersects() : Aabb
- Intro() : Intro
- InvalidGameStartLocation() : InvalidGameStartLocation
- Inverse() : matrix3x3< T >, matrix4x4< T >
- InvTransform() : matrix4x4< T >
- is_bool() : Property
- is_color() : Property
- is_integer() : Property
- is_map() : Property
- is_null() : Property
- is_number() : Property
- is_quat() : Property
- is_string() : Property
- is_vector2() : Property
- is_vector3() : Property
- IsActive() : InputBindings::Action, InputBindings::Axis, InputBindings::KeyChord, LuaConsole
- isActive() : LuaInputAction
- IsAIAttacking() : Ship
- IsArmed() : Missile
- IsArrival() : HyperspaceCloud
- IsBeam() : FixedGuns
- IsBodyPath() : SystemPath
- IsCapturingMouse() : Input::Manager
- IsCenteredOn() : SectorView
- IsClaimed() : Faction
- IsColliding() : ModelBody
- IsCommodityLegal() : StarSystem
- IsComplete() : CompleteNotifier, TaskSet::Handle
- IsCoOrbital() : SystemBody
- IsCoOrbitalWith() : SystemBody
- IsCustomBody() : SystemBody
- IsDead() : Body
- IsDecelerating() : Ship
- IsDefault() : GalaxyGenerator
- IsDir() : FileSystem::FileInfo
- IsDocked() : Ship
- IsDual() : FixedGuns
- IsDynamic() : SceneGraph::CollisionGeometry
- IsEmpty() : GalaxyObjectCache< T, CompareT >, GalaxyObjectCache< T, CompareT >::Slave, Graphics::OGL::CommandList, Graphics::VertexArray, JobSet
- IsEnabled() : Geom
- IsExecuting() : TaskSet
- IsExplored() : Sector::System
- IsExteriorView() : ShipViewController
- IsExternal() : CameraController, ExternalCameraController, FlyByCameraController, SiderealCameraController
- IsFile() : FileSystem::FileInfo
- IsFiring() : FixedGuns
- IsFiringSolutionOk() : FixedGuns
- IsFuelStateChanged() : Propulsion
- IsGroundStation() : SpaceStation
- IsGunMounted() : FixedGuns
- IsHomeSystem() : FactionsDatabase
- IsHyperspace() : Game
- IsHyperspaceActive() : Ship
- IsIn() : Aabb
- IsInitialized() : FactionsDatabase, Galaxy
- IsInSpace() : Body, Ship
- IsInvulnerable() : Ship
- IsJoystickEnabled() : Input::Manager
- IsJumpable() : SystemBody
- isJustActive() : LuaInputAction
- IsKeyDown() : Input::Manager
- IsKeyPressed() : Input::Manager
- IsKeyReleased() : Input::Manager
- isKeyword() : Graphics::ShaderParser::Parser
- IsLanded() : Ship
- IsLeaf() : BVHNode
- IsMoon() : SystemBody
- IsMouseActive() : PlayerShipController
- IsMouseButtonPressed() : Input::Manager
- IsMouseButtonReleased() : Input::Manager
- IsMouseYInvert() : Input::Manager
- IsMoving() : DynamicBody
- IsNavTunnelDisplayed() : Pi
- IsNil() : LuaRef
- IsNormalSpace() : Game
- IsOrbitalStation() : SpaceStationType
- IsOutline() : Text::FontConfig
- IsPaused() : Game
- IsPlanet() : SystemBody
- IsPlaying() : Sound::Event, Sound::MusicPlayer
- IsProgramLoaded() : Graphics::Dummy::Material, Graphics::Material, Graphics::OGL::Material
- IsRandom() : CustomSystem
- IsRotating() : SystemBody
- IsRotFrame() : Frame
- IsSameSector() : SystemPath
- IsSameSystem() : Sector::System, SystemPath
- IsScoopable() : SystemBody
- IsSectorPath() : SystemPath
- IsShipDrifting() : PlayerShipController
- IsSpecial() : FileSystem::FileInfo
- IsSpeedLimiterActive() : PlayerShipController
- IsStatic() : ModelBody
- IsSurfaceStation() : SpaceStationType
- IsSystemPath() : SystemPath
- IsTrusted() : FileSystem::FileSource
- IsType() : Body
- IsValid() : Faction, Graphics::OGL::Uniform
- isValid() : Graphics::ScopedMapping< T >
- IsValid() : LuaMetaTypeBase, LuaRef
- isValidGlyph() : PiGui::PiFace
- isZooming() : Intro
- IterationProxy() : IterationProxy< Container, T >, IterationProxy< Container, typename std::enable_if< std::is_same< typename std::iterator_traits< typename Container::iterator >::iterator_category, std::random_access_iterator_tag >::value >::type >
- iterator() : PropertyMap::iterator