Here is a list of all functions with links to the classes they belong to:
- l -
- l_attr_model() : LuaModelBody
- l_attr_name() : SceneGraph::LuaModel
- l_attr_num_patterns() : SceneGraph::LuaModel
- l_attr_pattern() : SceneGraph::LuaModel
- l_clear_decal() : SceneGraph::LuaModelSkin
- l_clear_decals() : SceneGraph::LuaModelSkin
- l_exists() : LuaObjectHelpers
- l_face_attr_texture_id() : PiGui::LuaPiguiFace
- l_face_attr_texture_size() : PiGui::LuaPiguiFace
- l_gc() : LuaObjectHelpers
- l_get_colors() : SceneGraph::LuaModelSkin
- l_hasprop() : LuaObjectHelpers
- l_image_attr_texture_id() : PiGui::LuaPiguiImage
- l_image_attr_texture_size() : PiGui::LuaPiguiImage
- l_image_attr_texture_uv() : PiGui::LuaPiguiImage
- l_isa() : LuaObjectHelpers
- l_new() : PiGui::LuaPiguiFace, PiGui::LuaPiguiImage, SceneGraph::LuaModelSkin
- l_set_colors() : SceneGraph::LuaModelSkin
- l_set_debug_flags() : SceneGraph::LuaModel
- l_set_decal() : SceneGraph::LuaModelSkin
- l_set_label() : SceneGraph::LuaModelSkin
- l_set_pattern() : SceneGraph::LuaModel
- l_set_random_colors() : SceneGraph::LuaModelSkin
- l_setprop() : LuaObjectHelpers
- l_tostring() : LuaObjectHelpers
- l_unsetprop() : LuaObjectHelpers
- Label() : SectorView::Label
- Label3D() : SceneGraph::Label3D
- LambdaTask() : LambdaTask< Function >
- LaunchShip() : SpaceStation
- Length() : vector2< T >, vector3< T >
- LengthSqr() : vector2< T >, vector3< T >
- Lerp() : vector3< T >
- Lifecycle() : Application::Lifecycle
- Light() : Graphics::Light
- LightBulb() : NavLights::LightBulb
- LightSource() : Camera::LightSource
- LimitActualSpeed() : PlayerShipController::Util
- Lines() : Graphics::Drawables::Lines
- Load() : CollMesh, CustomSystemsDatabase, Lang::Resource, SceneGraph::BinaryConverter, SceneGraph::CollisionGeometry, SceneGraph::Group, SceneGraph::LOD, SceneGraph::MatrixTransform, SceneGraph::ModelSkin, SceneGraph::StaticGeometry, SceneGraph::Thruster
- LoadCollision() : SceneGraph::Loader
- LoadComponents() : LuaSerializer
- LoadCubeMap() : Background::UniverseBox
- Loaded() : Graphics::OGL::Program
- Loader() : SceneGraph::Loader
- LoadFile() : RasterizeSVGTask
- LoadFrom3x3Matrix() : matrix4x4< T >
- LoadFromJson() : AICommand, CameraController, ExternalCameraController, FixedGuns, FlyByCameraController, Galaxy, InternalCameraController, LuaRef, NavLights, PlayerShipController, PropertyMap, Propulsion, SceneGraph::Model, SceneGraph::ModelSkin, Shields, ShipController, ShipViewController, SiderealCameraController, View
- LoadGame() : Game
- LoadGameToJson() : Game
- LoadingError() : SceneGraph::LoadingError
- LoadMap() : LuaTable
- LoadMesh() : SceneGraph::Loader
- LoadModel() : SceneGraph::Loader
- LoadProgram() : Graphics::OGL::Shader
- LoadShaders() : Graphics::OGL::Program
- LoadSoundJob() : Sound::LoadSoundJob
- LoadVector() : LuaTable
- Location() : Graphics::OGL::Uniform
- LOD() : SceneGraph::LOD
- LodDefinition() : SceneGraph::LodDefinition
- LODUpdate() : GeoPatch
- LogLevel() : Log::Logger
- Lookup() : FileSystem::FileSource, FileSystem::FileSourceFS, FileSystem::FileSourceUnion, FileSystem::FileSourceZip
- LookupAll() : FileSystem::FileSourceUnion
- LookupEnum() : LuaFlags< FlagType >
- LookUpTable() : Graphics::TextureBuilder
- LookupTable() : LuaFlags< FlagType >
- LuaComponentObject() : LuaComponentObject< T >
- LuaConsole() : LuaConsole
- LuaCopyObject() : LuaCopyObject< T >
- LuaCoreObject() : LuaCoreObject< T >
- LuaFlags() : LuaFlags< FlagType >
- LuaInputAction() : LuaInputAction
- LuaInputAxis() : LuaInputAxis
- LuaInterface() : BodyComponentDB::LuaInterface< T >
- LuaInterfaceBase() : BodyComponentDB::LuaInterfaceBase
- LuaJoystickInfo() : LuaJoystickInfo
- LuaManager() : LuaManager
- LuaMetaType() : LuaMetaType< T >
- LuaMetaTypeBase() : LuaMetaTypeBase
- LuaMetaTypeGeneric() : LuaMetaTypeGeneric
- LuaNameGen() : LuaNameGen
- LuaObject() : LuaObject< T >
- LuaObjectBase() : LuaObjectBase
- LuaOwnObject() : LuaOwnObject< T >
- LuaRef() : LuaRef
- LuaSharedObject() : LuaSharedObject< T >
- LuaTable() : LuaTable
- LuaTimer() : LuaTimer