Here is a list of all functions with links to the classes they belong to:
- m -
- MakeDirectory() : FileSystem::FileSourceFS
- MakeFileInfo() : FileSystem::FileSource
- MakeInstance() : SceneGraph::Model
- MakeInvRotMatrix() : matrix4x4< T >
- makeLineInfo() : Graphics::ShaderParser::Parser
- MakeRotMatrix() : matrix4x4< T >
- MakeShortDescription() : StarSystem::GeneratorAPI, StarSystem
- Manager() : Input::Manager
- Map() : Graphics::Dummy::IndexBuffer, Graphics::Dummy::InstanceBuffer, Graphics::IndexBuffer, Graphics::InstanceBuffer, Graphics::OGL::IndexBuffer, Graphics::OGL::InstanceBuffer, Graphics::UniformBuffer, Graphics::VertexBuffer
- Map16() : Graphics::Dummy::IndexBuffer, Graphics::IndexBuffer, Graphics::OGL::IndexBuffer
- MapInternal() : Graphics::Dummy::VertexBuffer, Graphics::OGL::UniformBuffer, Graphics::OGL::VertexBuffer, Graphics::UniformBuffer, Graphics::VertexBuffer
- Mappable() : Graphics::Mappable
- MarkBindingsDirty() : Input::Manager
- MarkDead() : Body
- Matches() : InputBindings::KeyBinding
- Material() : Graphics::Dummy::Material, Graphics::Material, Graphics::OGL::Material
- MaterialDefinition() : SceneGraph::MaterialDefinition
- MaterialDescriptor() : Graphics::MaterialDescriptor
- matrix3x3() : matrix3x3< T >
- matrix4x4() : matrix4x4< T >
- MatrixAccumVisitor() : MatrixAccumVisitor
- MatrixTicket() : Graphics::Renderer::MatrixTicket
- MatrixTransform() : SceneGraph::MatrixTransform
- max() : PiRngWrapper
- MaxVel() : AICmdFlyAround
- MayAssignFactions() : FactionsDatabase
- member_cfn_wrapper_() : LuaMetaTypeBase
- member_fn_wrapper_() : LuaMetaTypeBase
- member_wrapper_() : LuaMetaTypeBase
- MeshObject() : Graphics::Dummy::MeshObject, Graphics::OGL::MeshObject
- MilkyWay() : Background::MilkyWay
- min() : PiRngWrapper
- MinBodyData() : Terrain::MinBodyData
- Missile() : Missile
- Model() : Graphics::TextureBuilder, SceneGraph::Model
- ModelAABBVisitor() : SceneGraph::ModelAABBVisitor
- ModelBody() : ModelBody
- ModelCache() : ModelCache
- ModelName() : SpaceStationType
- ModelNode() : SceneGraph::ModelNode
- ModelNotFoundException() : ModelCache::ModelNotFoundException
- ModelSkin() : SceneGraph::ModelSkin
- ModelSpinner() : PiGui::ModelSpinner
- ModelViewer() : ModelViewer
- ModelViewerApp() : ModelViewerApp
- MountGun() : FixedGuns
- MouseButton() : InputBindings::KeyBinding
- MouseButtonState() : Input::Manager
- MoveableCameraController() : MoveableCameraController
- MoveRouteItemDown() : SectorView
- MoveRouteItemUp() : SectorView
- MoveTo() : Geom
- MusicEvent() : Sound::MusicEvent
- MusicPlayer() : Sound::MusicPlayer
- MustRefreshBackgroundClearFlag() : Pi