Here is a list of all functions with links to the classes they belong to:
- r -
- RadarContact() : Sensors::RadarContact
- Radius() : Faction
- Random() : Random
- RandomColor() : RandomColorGenerator::RandomColor
- RandomStationType() : SpaceStationType
- Range() : RandomColorGenerator::Range
- RasterizeSVGTask() : RasterizeSVGTask
- Raw() : Graphics::TextureBuilder
- RdQuaternionf() : Serializer::Reader
- RdSection() : Serializer::Reader
- read() : ByteRange
- Read() : FileSystem::FileInfo, IniConfig
- read() : Sound::OggFileDataStream
- ReadDirectory() : FileSystem::FileSource, FileSystem::FileSourceFS, FileSystem::FileSourceUnion, FileSystem::FileSourceZip
- Reader() : Serializer::Reader
- ReadFile() : FileSystem::FileSource, FileSystem::FileSourceFS, FileSystem::FileSourceUnion, FileSystem::FileSourceZip
- ReadLine() : StringRange
- readObject() : Serializer::Reader
- RebuildObjectTrees() : CollisionSpace
- ReceiveHeightmap() : GeoPatch
- ReceiveHeightmaps() : GeoPatch
- ReceiveHeightResult() : GeoPatch
- ReceiveJobHandle() : GeoPatch
- Reclaim() : StringTable
- RefCounted() : RefCounted
- RefCountedPtr() : RefCountedPtr< T >
- Refresh() : BvhTree, GasPatchContext, GeoPatchContext
- RefreshBackground() : Intro, Space
- RefreshFontsTexture() : PiGui::Instance
- Register() : LuaConsole, LuaFlags< FlagType >, LuaObjectBase
- RegisterBindings() : Input::InputFrame, SectorView::InputBinding, ShipViewController::InputBinding
- RegisterClass() : LuaObject< T >
- RegisterComponent() : BodyComponentDB
- RegisterCustomSystem() : FactionsDatabase
- RegisterFuncs() : LuaMetaType< T >
- RegisterInputBindings() : WorldView
- RegisterLoader() : SceneGraph::BinaryConverter
- RegisterLuaInterface() : BodyComponentDB
- RegisterPersistent() : LuaObjectBase
- RegisterPromotion() : LuaObjectBase
- RegisterRenderer() : Graphics::RendererDummy, Graphics::RendererOGL
- RegisterSerializer() : BodyComponentDB, LuaObjectBase
- Release() : Graphics::Dummy::IndexBuffer, Graphics::Dummy::InstanceBuffer, Graphics::Dummy::MeshObject, Graphics::Dummy::VertexBuffer, Graphics::IndexBuffer, Graphics::InstanceBuffer, Graphics::MeshObject, Graphics::OGL::IndexBuffer, Graphics::OGL::InstanceBuffer, Graphics::OGL::MeshObject, Graphics::OGL::UniformBuffer, Graphics::OGL::VertexBuffer, Graphics::VertexBuffer
- Reload() : Graphics::OGL::Program, Graphics::OGL::Shader
- ReloadShaders() : Graphics::Renderer, Graphics::RendererDummy, Graphics::RendererOGL
- RemoveAll() : LuaTimer
- RemoveAllCachedTextures() : Graphics::Renderer
- RemoveBody() : Space
- RemoveCachedTexture() : Graphics::Renderer
- RemoveChild() : Frame, SceneGraph::Group
- RemoveChildAt() : SceneGraph::Group
- RemoveGeom() : CollisionSpace, Frame
- RemoveHyperspaceCloud() : Game
- RemoveInputFrame() : Input::Manager
- RemoveJob() : JobClient, JobSet
- RemoveRouteItem() : SectorView
- RemoveSource() : FileSystem::FileSourceUnion
- RemoveStaticGeom() : CollisionSpace, Frame
- Render() : BaseSphere, Beam, Body, CargoBody, CityOnPlanet, GasGiant, GasPatch, GeoPatch, GeoSphere, HudTrail, HyperspaceCloud, Missile, NavLights, PiGui::Instance, PiGui::ModelSpinner, Projectile, Propulsion, SceneGraph::Billboard, SceneGraph::Group, SceneGraph::Label3D, SceneGraph::LOD, SceneGraph::MatrixTransform, SceneGraph::Model, SceneGraph::ModelNode, SceneGraph::Node, SceneGraph::StaticGeometry, SceneGraph::Thruster, Ship, ShipCockpit, SpaceStation, SpeedLines, Star, TerrainBody
- RenderAll() : SfxManager
- RenderChildren() : SceneGraph::Group
- RenderCockpit() : ShipCockpit
- RenderData() : SceneGraph::RenderData
- RenderDrawData() : PiGui::InstanceRenderer
- Renderer() : Graphics::Renderer
- RendererDummy() : Graphics::RendererDummy
- RendererOGL() : Graphics::RendererOGL
- RenderModel() : ModelBody
- RenderStateDesc() : Graphics::RenderStateDesc
- RenderTarget() : Graphics::Dummy::RenderTarget, Graphics::OGL::RenderTarget, Graphics::RenderTarget
- RenderTargetDesc() : Graphics::RenderTargetDesc
- Renormalize() : matrix3x3< T >, matrix4x4< T >
- ReparentShieldNodes() : Shields
- RequestEndGame() : Pi
- RequestEndLifecycle() : Application::Lifecycle
- RequestProfileFrame() : Application
- RequestQuit() : Application, Pi
- RequestSinglePatch() : GeoPatch
- RequestTimeAccel() : Game
- RequestTimeAccelDec() : Game
- RequestTimeAccelInc() : Game
- Reset() : BaseSphere, CameraController, DynCollUpdateVisitor, ExternalCameraController, FlyByCameraController, GasGiant, GeoSphere, Graphics::OGL::CachedVertexBuffer, Graphics::OGL::CommandList, Graphics::OGL::UniformLinearBuffer, HudTrail, InternalCameraController, SiderealCameraController, SmartPtrBase< Derived, T >, Sound::OggFileDataStream
- ResetCamera() : ModelViewer
- ResetDv() : TransferPlanner
- ResetFactor() : TransferPlanner
- ResetHyperspaceTarget() : SectorView
- resetInternalCameraController() : ShipCockpit
- ResetLighting() : ModelBody
- ResetStartTime() : TransferPlanner
- ResetTrails() : Sensors
- ResetView() : SectorView
- ResetViewpoint() : SystemView
- Resource() : Lang::Resource
- reverse_container_t() : reverse_container_t< T >
- RFindChar() : StringRange
- RFindNonSpace() : StringRange
- RFindSpace() : StringRange
- Right() : matrix4x4< T >
- RollCamera() : FlyByCameraController, MoveableCameraController, SiderealCameraController
- Rotate() : matrix3x3< T >, matrix4x4< T >, vector2< T >
- RotateMatrix() : matrix4x4< T >
- RotateX() : matrix3x3< T >, matrix4x4< T >
- RotateXMatrix() : matrix4x4< T >
- RotateY() : matrix3x3< T >, matrix4x4< T >
- RotateYMatrix() : matrix4x4< T >
- RotateZ() : matrix3x3< T >, matrix4x4< T >
- RotateZMatrix() : matrix4x4< T >
- RotationKey() : SceneGraph::RotationKey
- Run() : Application
- RunJobs() : Pi::App, SyncJobQueue
- RunNewLoader() : StartupScreen
- RunPinnedTasks() : TaskGraph