Here is a list of all class members with links to the classes they belong to:
- n -
- name : CustomSystem, CustomSystemBody, EnumItem, EnumTable, Faction, FormatArg, GalacticEconomy::CommodityInfo, GalacticEconomy::EconomyInfo, Graphics::OGL::BufferBindingData, Graphics::OGL::ProgramDef, Graphics::OGL::PushConstantData, Graphics::OGL::TextureBindingData, Graphics::ShaderParser::BufferInfo, Graphics::ShaderParser::PushConstantInfo, Graphics::ShaderParser::ShaderInfo, Graphics::ShaderParser::TextureInfo, Input::JoystickInfo, PiGui::PiFont, SceneGraph::AnimDefinition, SceneGraph::MaterialDefinition, SceneGraph::ModelDefinition, SceneGraph::Pattern, SGM_STRING_VALUE, ShipType, SpaceStationType::SPort, StartupScreen::LoadStep
- NAVLIGHT_BLUE : NavLights
- NAVLIGHT_GREEN : NavLights
- NAVLIGHT_OFF : NavLights
- NAVLIGHT_RED : NavLights
- NAVLIGHT_YELLOW : NavLights
- NavLights() : NavLights
- NavTunnelWidget : WorldView
- NDouble() : Random
- NeededAngVelocityToFaceDirection() : PlayerShipController::Util
- NeedToUpdateVBOs() : GeoPatch
- negative : InputBindings::Axis
- negX : Graphics::TextureCubeData
- negY : Graphics::TextureCubeData
- negZ : Graphics::TextureCubeData
- NewBody() : StarSystem::GeneratorAPI, StarSystem
- newComponent() : BodyComponentDB::Pool< T >
- NewFrame() : Input::Manager, PiGui::Instance, PiGui::InstanceRenderer
- NewSectorSlaveCache() : Galaxy
- NewSlaveCache() : GalaxyObjectCache< T, CompareT >
- NewStarSystemSlaveCache() : Galaxy
- Next() : FileSystem::FileEnumerator
- NextFrame() : Graphics::Stats
- NextPatchID() : GeoPatchID
- NFixed() : Random
- Nlerp() : Quaternion< T >
- node : SceneGraph::AnimationChannel
- Node() : SceneGraph::Node
- nodeCount : SceneGraph::DumpVisitor::LodStatistics
- nodemask : SceneGraph::RenderData
- NONE : Projectable
- norm : GasPatchContext::VBOVertex, GeoPatchContext::VBOVertex, Graphics::OGL::PosNormColVert, Graphics::OGL::PosNormUVVert, Graphics::OGL::PosNormVert
- normal : CollisionContact
- Normal() : Graphics::TextureBuilder
- normal : Graphics::VertexArray
- Normal() : Random
- NORMAL : TransferPlanner
- Normalized() : matrix3x3< T >, Quaternion< T >, vector2< T >, vector3< T >
- NormalizedSafe() : vector2< T >, vector3< T >
- normalMap : Graphics::MaterialDescriptor
- normals : SQuadSplitRequest, SSingleSplitRequest, SSplitResultData
- nose : FaceParts::FaceDescriptor
- NotifyRemoved() : Beam, Body, Missile, Player, Projectile, Ship, SpaceStation
- now : Ship::HyperspacingOut
- nrm : SceneGraph::ModelTangentVtx, SceneGraph::ModelVtx
- NumAllocs() : Graphics::OGL::UniformLinearBuffer
- numAxes() : LuaJoystickInfo
- Number : Graphics::ShaderParser::Token
- numberOfMipMaps : Graphics::TextureDescriptor
- numButtons() : LuaJoystickInfo
- NumDockingPorts() : SpaceStationType
- NumDockingStages() : SpaceStationType
- numGeoms : BvhNode
- numHats() : LuaJoystickInfo
- numSamples : Graphics::RenderTargetDesc
- NumShipsDocked() : SpaceStation
- numStars : Background::StarQueryInfo, CustomSystem
- NumTexels() : GasGiantJobs::SGPUGenRequest, GasGiantJobs::STextureFaceRequest
- numTris : BVHNode
- NumUndockStages() : SpaceStationType
- NUMVERTICES() : GasPatchContext, GeoPatchContext
- numVertices : Graphics::VertexBufferDesc
- NUMVERTICES() : SBaseRequest