Here is a list of all variables with links to the classes they belong to:
- b -
- b : Color3ub, Color4f, Color4ub, SPlane
- BAD_FACTION_COLOUR : Faction
- BAD_FACTION_IDX : Faction
- BAD_PORT_ID : SpaceStationType::SPort
- base : Projectable
- baseColor : RingStyle
- baseLawlessness : Polit::politDesc_t
- baseprice : ShipType
- bayIDs : SpaceStationType::SPort
- beam : ProjectileData
- begin : ByteRange, StringRange, TaskRange
- billboard : NavLights::LightBulb
- binding : Graphics::OGL::BufferBindingData, Graphics::OGL::PushConstantData, Graphics::OGL::TextureBindingData, Graphics::ShaderParser::BufferInfo, Graphics::ShaderParser::PushConstantInfo, Graphics::ShaderParser::TextureInfo, InputBindings::Action
- binding2 : InputBindings::Action
- bindings : Input::BindingGroup
- bindName : Graphics::ShaderParser::TextureInfo
- BLACK : Color3ub, Color4f, Color4ub
- BLANK : Color3ub, Color4f, Color4ub
- blendMode : Graphics::RenderStateDesc
- BLUE : Color3ub, Color4f, Color4ub
- body : AtlasBodyLayout, Projectable, Sensors::RadarContact, Space::BodyDist
- bodyIndex : SystemPath
- borderHeights : SQuadSplitRequest, SSingleSplitRequest
- borderVertexs : SQuadSplitRequest, SSingleSplitRequest
- bottomCamera : ShipViewController::InputBinding
- boundingRadius : SceneGraph::RenderData
- bpp : Graphics::ScreendumpState
- brightness : Background::StarInfo
- brightnessFactor : Background::StarQueryInfo
- buf : Sound::Sample
- buf_len : Sound::Sample
- buf_pos : Sound::SoundEvent
- buffer : Graphics::BufferBinding< T >
- bufferBindings : Graphics::ShaderParser::ShaderInfo
- button : InputBindings::KeyBinding
- buttons : Input::JoystickInfo