Here is a list of all variables with links to the classes they belong to:
- n -
- name : CustomSystem, CustomSystemBody, EnumItem, EnumTable, Faction, FormatArg, GalacticEconomy::CommodityInfo, GalacticEconomy::EconomyInfo, Graphics::OGL::BufferBindingData, Graphics::OGL::ProgramDef, Graphics::OGL::PushConstantData, Graphics::OGL::TextureBindingData, Graphics::ShaderParser::BufferInfo, Graphics::ShaderParser::PushConstantInfo, Graphics::ShaderParser::ShaderInfo, Graphics::ShaderParser::TextureInfo, Input::JoystickInfo, SceneGraph::AnimDefinition, SceneGraph::MaterialDefinition, SceneGraph::ModelDefinition, SceneGraph::Pattern, SGM_STRING_VALUE, ShipType, SpaceStationType::SPort, StartupScreen::LoadStep
- negative : InputBindings::Axis
- negX : Graphics::TextureCubeData
- negY : Graphics::TextureCubeData
- negZ : Graphics::TextureCubeData
- node : SceneGraph::AnimationChannel
- nodeCount : SceneGraph::DumpVisitor::LodStatistics
- nodemask : SceneGraph::RenderData
- norm : GasPatchContext::VBOVertex, GeoPatchContext::VBOVertex, Graphics::OGL::PosNormColVert, Graphics::OGL::PosNormUVVert, Graphics::OGL::PosNormVert
- normal : CollisionContact, Graphics::VertexArray
- normalMap : Graphics::MaterialDescriptor
- normals : SQuadSplitRequest, SSingleSplitRequest, SSplitResultData
- nose : FaceParts::FaceDescriptor
- now : Ship::HyperspacingOut
- nrm : SceneGraph::ModelTangentVtx, SceneGraph::ModelVtx
- numberOfMipMaps : Graphics::TextureDescriptor
- numGeoms : BvhNode
- numSamples : Graphics::RenderTargetDesc
- numStars : Background::StarQueryInfo, CustomSystem
- numTris : BVHNode
- numVertices : Graphics::VertexBufferDesc