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modelcompiler.cpp File Reference
#include "buildopts.h"
#include "core/Log.h"
#include "libs.h"
#include "utils.h"
#include <cstdio>
#include <cstdlib>
#include "scenegraph/SceneGraph.h"
#include "FileSystem.h"
#include "GameConfig.h"
#include "GameSaveError.h"
#include "JobQueue.h"
#include "ModManager.h"
#include "StringF.h"
#include "core/OS.h"
#include "graphics/Drawables.h"
#include "graphics/Graphics.h"
#include "graphics/Light.h"
#include "graphics/Renderer.h"
#include "graphics/Texture.h"
#include "graphics/TextureBuilder.h"
#include "graphics/VertexArray.h"
#include "graphics/dummy/RendererDummy.h"
#include "scenegraph/BinaryConverter.h"
#include "scenegraph/DumpVisitor.h"
#include "scenegraph/FindNodeVisitor.h"
#include <sstream>
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Classes

class  CompileJob
 

Enumerations

enum  RunMode {
  MODE_MODELCOMPILER = 0 , MODE_MODELBATCHEXPORT , MODE_VERSION , MODE_USAGE ,
  MODE_USAGE_ERROR
}
 

Functions

void RunCompiler (const std::string &modelName, const std::string &filepath, const bool bInPlace)
 
void SetupRenderer ()
 
int main (int argc, char **argv)
 

Variables

std::unique_ptr< GameConfigs_config
 
std::unique_ptr< Graphics::Renderers_renderer
 

Enumeration Type Documentation

◆ RunMode

enum RunMode
Enumerator
MODE_MODELCOMPILER 
MODE_MODELBATCHEXPORT 
MODE_VERSION 
MODE_USAGE 
MODE_USAGE_ERROR 

Function Documentation

◆ main()

int main ( int  argc,
char **  argv 
)
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◆ RunCompiler()

void RunCompiler ( const std::string &  modelName,
const std::string &  filepath,
const bool  bInPlace 
)
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◆ SetupRenderer()

void SetupRenderer ( )
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Variable Documentation

◆ s_config

std::unique_ptr<GameConfig> s_config

◆ s_renderer

std::unique_ptr<Graphics::Renderer> s_renderer