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Pioneer
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#include "buildopts.h"#include "core/Log.h"#include "libs.h"#include "utils.h"#include <cstdio>#include <cstdlib>#include "scenegraph/SceneGraph.h"#include "FileSystem.h"#include "GameConfig.h"#include "GameSaveError.h"#include "JobQueue.h"#include "ModManager.h"#include "StringF.h"#include "core/OS.h"#include "graphics/Drawables.h"#include "graphics/Graphics.h"#include "graphics/Light.h"#include "graphics/Renderer.h"#include "graphics/Texture.h"#include "graphics/TextureBuilder.h"#include "graphics/VertexArray.h"#include "graphics/dummy/RendererDummy.h"#include "scenegraph/BinaryConverter.h"#include "scenegraph/DumpVisitor.h"#include "scenegraph/FindNodeVisitor.h"#include <sstream>
Classes | |
| class | CompileJob |
Enumerations | |
| enum | RunMode { MODE_MODELCOMPILER = 0 , MODE_MODELBATCHEXPORT , MODE_VERSION , MODE_USAGE , MODE_USAGE_ERROR } |
Functions | |
| void | RunCompiler (const std::string &modelName, const std::string &filepath, const bool bInPlace) |
| void | SetupRenderer () |
| int | main (int argc, char **argv) |
Variables | |
| std::unique_ptr< GameConfig > | s_config |
| std::unique_ptr< Graphics::Renderer > | s_renderer |
| enum RunMode |
| int main | ( | int | argc, |
| char ** | argv | ||
| ) |

| void RunCompiler | ( | const std::string & | modelName, |
| const std::string & | filepath, | ||
| const bool | bInPlace | ||
| ) |

| void SetupRenderer | ( | ) |

| std::unique_ptr<GameConfig> s_config |
| std::unique_ptr<Graphics::Renderer> s_renderer |