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Classes | |
| struct | BufferBindingData |
| class | CachedVertexBuffer |
| class | CommandList |
| struct | DrawDataBlock |
| class | GLBufferBase |
| class | IndexBuffer |
| class | InstanceBuffer |
| class | Material |
| class | MeshObject |
| struct | PosColUVVert |
| struct | PosColVert |
| struct | PosNormColVert |
| struct | PosNormUVVert |
| struct | PosNormVert |
| struct | PosUVVert |
| struct | PosVert |
| class | Program |
| struct | ProgramDef |
| struct | ProgramException |
| struct | PushConstantData |
| class | RenderStateCache |
| class | RenderTarget |
| struct | ScopedActive |
| class | Shader |
| struct | ShaderCompileException |
| struct | ShaderException |
| struct | ShaderProgram |
| struct | TextureBindingData |
| class | TextureGL |
| class | Uniform |
| class | UniformBuffer |
| class | UniformLinearBuffer |
| class | VertexBuffer |
Functions | |
| template<typename T > | |
| bool | SetConstant (size_t name, T &data, ConstantDataFormat format, Shader *p, char *stor) |
| GLint | GLInternalFormat (TextureFormat format) |
| GLint | GLCompressedInternalFormat (TextureFormat format) |
| GLint | GLImageFormat (TextureFormat format) |
| GLint | GLTextureType (TextureType type) |
| GLint | GLImageType (TextureFormat format) |
| int | GetMinSize (TextureFormat flag) |
| bool | IsCompressed (TextureFormat format) |
| GLuint | BuildVAOFromDesc (const Graphics::VertexBufferDesc desc) |
| GLuint Graphics::OGL::BuildVAOFromDesc | ( | const Graphics::VertexBufferDesc | desc | ) |
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| bool Graphics::OGL::SetConstant | ( | size_t | name, |
| T & | data, | ||
| ConstantDataFormat | format, | ||
| Shader * | p, | ||
| char * | stor | ||
| ) |
