Pioneer
Loading...
Searching...
No Matches
Functions | Variables
LuaVector2 Namespace Reference

Functions

void Register (lua_State *L)
 
vector2dPushNewToLua (lua_State *L)
 
void PushToLua (lua_State *L, const vector2d &v)
 
const vector2dGetFromLua (lua_State *L, int idx)
 
vector2dCheckFromLua (lua_State *L, int idx)
 
void PushToLuaF (lua_State *L, const vector2f &v)
 
vector2f CheckFromLuaF (lua_State *L, int idx)
 

Variables

const char LibName [] = "Vector2"
 
const char TypeName [] = "Vector2"
 

Function Documentation

◆ CheckFromLua()

vector2d * LuaVector2::CheckFromLua ( lua_State *  L,
int  idx 
)
Here is the call graph for this function:

◆ CheckFromLuaF()

vector2f LuaVector2::CheckFromLuaF ( lua_State *  L,
int  idx 
)
inline
Here is the call graph for this function:

◆ GetFromLua()

const vector2d * LuaVector2::GetFromLua ( lua_State *  L,
int  idx 
)
Here is the call graph for this function:

◆ PushNewToLua()

vector2d * LuaVector2::PushNewToLua ( lua_State *  L)
Here is the call graph for this function:

◆ PushToLua()

void LuaVector2::PushToLua ( lua_State *  L,
const vector2d v 
)
inline
Here is the call graph for this function:

◆ PushToLuaF()

void LuaVector2::PushToLuaF ( lua_State *  L,
const vector2f v 
)
inline
Here is the call graph for this function:

◆ Register()

void LuaVector2::Register ( lua_State *  L)
Here is the call graph for this function:

Variable Documentation

◆ LibName

const char LuaVector2::LibName = "Vector2"
extern

◆ TypeName

const char LuaVector2::TypeName = "Vector2"
extern