#include <BodyComponent.h>
◆ LuaInterfaceBase()
| BodyComponentDB::LuaInterfaceBase::LuaInterfaceBase |
( |
| ) |
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inline |
◆ ~LuaInterfaceBase()
| virtual BodyComponentDB::LuaInterfaceBase::~LuaInterfaceBase |
( |
| ) |
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inlinevirtual |
◆ DeregisterComponent()
| virtual void BodyComponentDB::LuaInterfaceBase::DeregisterComponent |
( |
const Body * |
body | ) |
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pure virtual |
◆ PushToLua()
| virtual void BodyComponentDB::LuaInterfaceBase::PushToLua |
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const Body * |
body | ) |
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pure virtual |
The documentation for this struct was generated from the following file: