#include <CollisionContact.h>
◆ CollisionContact() [1/2]
| CollisionContact::CollisionContact |
( |
| ) |
|
|
inline |
◆ CollisionContact() [2/2]
| CollisionContact::CollisionContact |
( |
const vector3d & |
position, |
|
|
const vector3d & |
normal, |
|
|
double |
deep, |
|
|
double |
dt, |
|
|
void * |
u1, |
|
|
void * |
u2 |
|
) |
| |
|
inline |
◆ depth
| double CollisionContact::depth |
◆ distance
| double CollisionContact::distance |
◆ geomFlag
| int CollisionContact::geomFlag |
◆ normal
◆ pos
◆ timestep
| double CollisionContact::timestep |
◆ triIdx
| int CollisionContact::triIdx |
◆ userData1
| void* CollisionContact::userData1 |
◆ userData2
| void * CollisionContact::userData2 |
The documentation for this struct was generated from the following file: