#include <Color.h>
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| static const Color3ub | BLACK = Color3ub(0, 0, 0) |
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| static const Color3ub | WHITE = Color3ub(255, 255, 255) |
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| static const Color3ub | RED = Color3ub(255, 0, 0) |
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| static const Color3ub | GREEN = Color3ub(0, 255, 0) |
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| static const Color3ub | BLUE = Color3ub(0, 0, 255) |
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| static const Color3ub | YELLOW = Color3ub(255, 255, 0) |
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| static const Color3ub | STEELBLUE = Color3ub(68, 130, 181) |
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| static const Color3ub | BLANK = Color3ub(0, 0, 0) |
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◆ Color3ub() [1/4]
| constexpr Color3ub::Color3ub |
( |
| ) |
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inlineconstexpr |
◆ Color3ub() [2/4]
| constexpr Color3ub::Color3ub |
( |
Uint8 |
v_ | ) |
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inlineconstexpr |
◆ Color3ub() [3/4]
| constexpr Color3ub::Color3ub |
( |
Uint8 |
r_, |
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Uint8 |
g_, |
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Uint8 |
b_ |
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) |
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inlineconstexpr |
◆ Color3ub() [4/4]
| constexpr Color3ub::Color3ub |
( |
const Color4f & |
c | ) |
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inlineconstexpr |
◆ operator const unsigned char *()
| Color3ub::operator const unsigned char * |
( |
| ) |
const |
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inline |
◆ operator unsigned char *()
| Color3ub::operator unsigned char * |
( |
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inline |
◆ operator*() [1/2]
◆ operator*() [2/2]
| Color3ub Color3ub::operator* |
( |
const float |
f | ) |
const |
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inline |
◆ operator*=()
◆ operator+()
◆ operator/()
| Color3ub Color3ub::operator/ |
( |
const float |
f | ) |
const |
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inline |
◆ ToColor4f()
| Color4f Color3ub::ToColor4f |
( |
| ) |
const |
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inline |
◆ BLACK
◆ BLANK
◆ BLUE
◆ GREEN
◆ RED
◆ STEELBLUE
◆ WHITE
◆ YELLOW
The documentation for this struct was generated from the following files: