#include <Color.h>
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| float | r |
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| float | g |
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| float | b |
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| float | a |
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| static const Color4f | BLACK = Color4f(0.0f, 0.0f, 0.0f, 1.0f) |
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| static const Color4f | WHITE = Color4f(1.0f, 1.0f, 1.0f, 1.0f) |
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| static const Color4f | RED = Color4f(1.0f, 0.0f, 0.0f, 1.0f) |
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| static const Color4f | GREEN = Color4f(0.0f, 1.0f, 0.0f, 1.0f) |
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| static const Color4f | BLUE = Color4f(0.0f, 0.0f, 1.0f, 1.0f) |
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| static const Color4f | YELLOW = Color4f(1.0f, 1.0f, 0.0f, 1.0f) |
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| static const Color4f | GRAY = Color4f(0.5f, 0.5f, 0.5f, 1.f) |
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| static const Color4f | STEELBLUE = Color4f(0.27f, 0.51f, 0.71f, 1.f) |
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| static const Color4f | BLANK = Color4f(0.0f, 0.0f, 0.0f, 0.0f) |
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◆ Color4f() [1/4]
| constexpr Color4f::Color4f |
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inlineconstexpr |
◆ Color4f() [2/4]
| constexpr Color4f::Color4f |
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float |
v_ | ) |
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inlineconstexpr |
◆ Color4f() [3/4]
| constexpr Color4f::Color4f |
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float |
r_, |
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float |
g_, |
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float |
b_ |
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) |
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inlineconstexpr |
◆ Color4f() [4/4]
| constexpr Color4f::Color4f |
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float |
r_, |
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float |
g_, |
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float |
b_, |
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float |
a_ |
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) |
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inlineconstexpr |
◆ FromLuaTable()
| Color4f Color4f::FromLuaTable |
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lua_State * |
l, |
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int |
idx |
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) |
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static |
◆ GetLuminance()
| float Color4f::GetLuminance |
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const |
◆ operator const float *()
| Color4f::operator const float * |
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const |
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inline |
◆ operator float *()
| Color4f::operator float * |
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inline |
◆ operator*=()
| Color4f & Color4f::operator*= |
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const float |
v | ) |
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inline |
◆ ToLuaTable()
| void Color4f::ToLuaTable |
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lua_State * |
l | ) |
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◆ operator*
◆ BLACK
◆ BLANK
◆ BLUE
◆ GRAY
◆ GREEN
◆ RED
◆ STEELBLUE
◆ WHITE
◆ YELLOW
The documentation for this struct was generated from the following files: