#include <RenderTarget.h>
◆ RenderTargetDesc()
| Graphics::RenderTargetDesc::RenderTargetDesc |
( |
Uint16 |
_width, |
|
|
Uint16 |
_height, |
|
|
TextureFormat |
_colorFormat, |
|
|
TextureFormat |
_depthFormat, |
|
|
bool |
_allowDepthTexture = false, |
|
|
Uint16 |
_samples = 0 |
|
) |
| |
|
inline |
◆ allowDepthTexture
| const bool Graphics::RenderTargetDesc::allowDepthTexture |
◆ colorFormat
◆ depthFormat
◆ height
| const Uint16 Graphics::RenderTargetDesc::height |
◆ numSamples
| const Uint16 Graphics::RenderTargetDesc::numSamples |
◆ width
| const Uint16 Graphics::RenderTargetDesc::width |
The documentation for this struct was generated from the following file: