#include <Graphics.h>
◆ enableDebugMessages
| bool Graphics::Settings::enableDebugMessages |
◆ fullscreen
| bool Graphics::Settings::fullscreen |
◆ gl3ForwardCompatible
| bool Graphics::Settings::gl3ForwardCompatible |
◆ height
| int Graphics::Settings::height |
◆ hidden
| bool Graphics::Settings::hidden |
◆ iconFile
| const char* Graphics::Settings::iconFile |
◆ rendererType
◆ requestedSamples
| int Graphics::Settings::requestedSamples |
◆ title
| const char* Graphics::Settings::title |
◆ useAnisotropicFiltering
| bool Graphics::Settings::useAnisotropicFiltering |
◆ useTextureCompression
| bool Graphics::Settings::useTextureCompression |
◆ vsync
| int Graphics::Settings::vsync |
◆ width
| int Graphics::Settings::width |
The documentation for this struct was generated from the following file: