#include <ShaderParser.h>
◆ bufferBindings
| std::vector<BufferInfo> Graphics::ShaderParser::ShaderInfo::bufferBindings |
◆ fragmentPath
| std::string Graphics::ShaderParser::ShaderInfo::fragmentPath |
◆ name
| std::string Graphics::ShaderParser::ShaderInfo::name |
◆ pushConstantBindings
| std::vector<PushConstantInfo> Graphics::ShaderParser::ShaderInfo::pushConstantBindings |
◆ textureBindings
| std::vector<TextureInfo> Graphics::ShaderParser::ShaderInfo::textureBindings |
◆ vertexPath
| std::string Graphics::ShaderParser::ShaderInfo::vertexPath |
The documentation for this struct was generated from the following file: