#include <InputBindings.h>
◆ Action() [1/2]
| InputBindings::Action::Action |
( |
| ) |
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default |
◆ Action() [2/2]
◆ Enabled()
| bool InputBindings::Action::Enabled |
( |
| ) |
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inline |
◆ IsActive()
| bool InputBindings::Action::IsActive |
( |
| ) |
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inline |
◆ operator=()
◆ operator<<
| std::ostream & operator<< |
( |
std::ostream & |
, |
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const Action & |
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) |
| |
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friend |
◆ operator>>
| std::string_view & operator>> |
( |
std::string_view & |
, |
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Action & |
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) |
| |
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friend |
◆ binding
◆ binding2
| KeyChord InputBindings::Action::binding2 |
◆ m_active
| bool InputBindings::Action::m_active = false |
◆ onPressed
| sigc::signal<void> InputBindings::Action::onPressed |
◆ onReleased
| sigc::signal<void> InputBindings::Action::onReleased |
The documentation for this struct was generated from the following files: